Earlier quoted context omitted.
This one genuinely didn't make much sense to me. My (conspiracy) guess is that Nintendo hit him with a really fat lawsuit (given the blatantly stolen art) and they came to some agreement that he'd pull the game if he could go out with a bang. The dude was raking in $50,000/day. You don't just pull the plug on something doing that because of really mean and aggressive online comments, do you...?
He made enough to live the rest of his life in luxury. And it wasn’t just online, the attention bled into his personal life. > As news hit of how much money Nguyen was making, his face appeared in the Vietnamese papers and on TV, which was how his mom and dad first learned their son had made the game. The local paparazzi soon besieged his parents’ house, and he couldn’t go out unnoticed. While this might seem a small…
Ask HN: Have you built something that users have become addicted to or overused?
21–30 of 40 posts
Re: Ask HN: Have you built something that users have become addicted to or overused?
#22Not so much addiction but worrying misuse. My heads-up on the whole smart-tech and human behaviour crisis happened very early. About 2014 we were at RJDJ pioneering reactive music and audio games. Two products, gave me serious worry. One was a zombie hunting game, possibly one of the first ever geo-location mobile games way before Pokemon etc. It used audio only and put the player into an immersive horror survival la…
The first geo-location mobile game I used to play (Xyber Mech) was from 2004; it was inspired by BotFighters from 2001, and Ingress was released in 2012 making a global craze, so I don't think you could be "one of the first ever" in 2014 ;) Pokemon Go, while certainly the most popular, was really late to the party.
Re: Ask HN: Have you built something that users have become addicted to or overused?
#23Not so much addiction but worrying misuse. My heads-up on the whole smart-tech and human behaviour crisis happened very early. About 2014 we were at RJDJ pioneering reactive music and audio games. Two products, gave me serious worry. One was a zombie hunting game, possibly one of the first ever geo-location mobile games way before Pokemon etc. It used audio only and put the player into an immersive horror survival la…
> possibly one of the first ever geo-location mobile games The first geo-location mobile game I used to play (Xyber Mech) was from 2004; it was inspired by BotFighters from 2001, and Ingress was released in 2012 making a global craze, so I don't think you could be "one of the first ever" in 2014 ;) Pokemon Go, while certainly the most popular, was really late to the party.
[0] https://en.wikipedia.org/wiki/RjDj [1] https://www.iphonelife.com/content/evolution-iphone-every-mo...
Re: Ask HN: Have you built something that users have become addicted to or overused?
#24In 2004 my boss - I was a one man team technical business development at the Austria Press Agency - came to me and told me "our press release clients want to get better found in that Google". At that time I saw it as a nice, fun project. too my knowledge I was one of the first in my market on corporate state who took on this topic. which later came to be called search engine optimization. I was definitely one of the…
> 20 years later we screwed up the internet. well at least the part of the internet that shows up in Google.
You're right... :(
Re: Ask HN: Have you built something that users have become addicted to or overused?
#25Not so much addiction but worrying misuse. My heads-up on the whole smart-tech and human behaviour crisis happened very early. About 2014 we were at RJDJ pioneering reactive music and audio games. Two products, gave me serious worry. One was a zombie hunting game, possibly one of the first ever geo-location mobile games way before Pokemon etc. It used audio only and put the player into an immersive horror survival la…
Re: Ask HN: Have you built something that users have become addicted to or overused?
#26The developer of FlappyBird shared his thoughts on this problem: https://www.rollingstone.com/culture/rs-gaming/the-flight-of... > By early February, the weight of everything – the scrutiny, the relentless criticism and accusations – felt crushing. He couldn’t sleep, couldn’t focus, didn’t want to go outdoors. His parents, he says, “worried about my well-being.” His tweets became darker and more cryptic. “I can call…
Re: Ask HN: Have you built something that users have become addicted to or overused?
#27At a certain point we had a tournament. The prize was surprisingly rich, the club gave something quite rare and unique. So people really played! We would watch on those fancy Grafana charts I programmed how people would play night and day. I wrote an SQL query that would track the habits of the top 3 players specifically and we would comment on the few breaks in their gaming spree: "food", "power nap", "ahah, toilet break!". For an entire week. They slept an hour here and an hour there, otherwise they played. I sure hope the poor bastard who won really got their memorabilia.
The game stopped soon after that, the club decided to ditch it (for whatever reason, my employer said it was club politics but who knows). I was a bit surprised at myself that I didn't feel any really strong emotions about it.. I mean sure, the worst of it was when they were going for a real prize, but anyhow I never had a true "Oh no what have I done" moment, even before I learned the app would be cancelled. Not an emotional one anyway, rationally I do realize that entire mechanics and the tournament you could win by staking all your free time is not great to say the least.