Ask HN: Favorite Game Engine?
21–30 of 45 posts
Re: Ask HN: Favorite Game Engine?
#22https://gist.github.com/raysan5/909dc6cf33ed40223eb0dfe625c0...
My personal preferences:
Godot
OpenBOR (I really like these beat'em up stuff)
Gamemaker 1.4
Re: Ask HN: Favorite Game Engine?
#23Unreal seems to produce the most impressive visuals.
Bevy seems to make it easy to produce WebGL. As a hobbyist and a Rustacean, this is my choice. But I have no aim to release anything commercial with a timeline. I’d go Unreal then.
Re: Ask HN: Favorite Game Engine?
#24The engine that has been instrumental to it is DragonRuby Game Toolkit [0]. It was easy to set up and use. And I developed a simple game [1] following a really accessible book [2].
It uses Ruby which is an easy language to pick up- especially as someone who is experienced in Python.
I really loved the experience and talked with the author to turn the book into a livecoding tutorial series.
[0]: https://dragonruby.org/toolkit/game
[1]: https://github.com/ritog/dragon-game
Re: Ask HN: Favorite Game Engine?
#25So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too.
It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref...
* AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL
* AUXL Grid Collision/No Clip v0.3 Demo -> https://auxlibrary.com/
* AUXL Physics & Powers v0.3 Demo -> https://minty-crisp.github.io/AUXL/physics.html
* Minty's XRcade (mini game arcade built with AUXL) -> https://mintyxr.com
Re: Ask HN: Favorite Game Engine?
#26Game Maker 8 wasn't perfect but boy do I miss it. nowadays I just do my own stuff but it's kind of interesting that nobody's really made an open-source Game Maker clone, to my knowledge.
Game Maker is still available: https://gamemaker.io/en
Re: Ask HN: Favorite Game Engine?
#27I recently made a small game with https://defold.com/ , and it was very pleasant. Completely free and cross-platform out of the box (including Switch & PlayStation support!)
Re: Ask HN: Favorite Game Engine?
#28I've also been a bit frustrated by the lack of updates or communication from the team in general (and their develop Github branch hasn't had any activity since May except for a dozen pull request merges 2 days ago) that I'm considering looking into how hard it would be to port my game to Godot (was considering Unity before the announcement today).
I'm suspecting hard enough I might want to just stick with Monogame until this game is out there, though, and maybe make my next game using Godot.
I also like Phaser.js for web games.
Re: Ask HN: Favorite Game Engine?
#29Re: Ask HN: Favorite Game Engine?
#30If I can devote some time, I'd love to check out Defold. I've heard good things about it.