https://pypi.org/project/tube-cast
Under the hood the tool uses yd-dlp to download the video and pyppeteer to publish it on the site anchor.fm as a podcast.
I could use help with documentation and testing
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https://pypi.org/project/tube-cast
Under the hood the tool uses yd-dlp to download the video and pyppeteer to publish it on the site anchor.fm as a podcast.
I could use help with documentation and testing
I've been developing a recipe search engine and meal planner at https://www.reciperadar.com/ -- all the code is free and open source. I think the two largest challenges it has at the moment are: - Developer experience / infrastructure setup: the service is Kubernetes-based, composed primarily of Python+Flask microservices, and although the setup steps are documented[1], they're not yet automated. - User interface: my…
It sounds like you need to spend time using it yourself, thinking over it's use, getting others to use it, watching them get stuck, listening to their questions. Get family or friends who have never used the app to use it while you are there and find out what they struggle with. For knowing what functionality it needs - find people who are interested in paying for that kind of product - family and friends are great for doing the app equivalent of proofreading, but unless they are in your market they may well have lots of ideas, but you'll have no idea if they're the right ideas to build.
Some confusing things about your UI (in order of me noticing them):
- "Are there any ingredients that are not available?" - this looks like it needs rewording to something like "avoid these ingredients" or "any common ingredients not available", I knew what you meant, the search will exclude recipes with those items, but it felt weird to read - there are probably 1000s of ingredients that I don't have in my kitchen, I'm not going list those. I might list things like milk if I where cooking for a lactose intolerant person in that box, or I might use that for if I where out of something common.
- on laptop screen, box around the search form has a huge gap to the right of the form inputs. I'd either make the inputs a % width of that box, or put them in two columns when wide enough
- the previously mentioned thing about inputs needing to treat , being entered as if the user had tapped space
- I'd probably expect to see filters for vegan/veggie/pescatarian / low gi etc but then maybe not - that's the kind of thing you could build if you run out of things from proper users - unfortunately I rarely cook proper meals so I'm not really in your target market I would assume.
- Shopping list feature is a feature I could use, if it where better, (though I currently use a shopping list app that I threw together myself by quickly modifying another thing I'd made previously, and it works reasonably well for me) - your icons seem too small and fiddly, and I'd want a few buttons on screen of common things - so I can tap those instead of typing them.
Here's an example bot script: https://github.com/JMS55/botnet/blob/master/example_bot/src/...
The basic infrastructure of the project is more or less in place, besides a visual replay viewer which I'm working on right now. What's needed is a bunch of work in designing game mechanics and APIs. I don't actually have any plans at the moment beyond bots running around and harvesting randomly generated resources. Feel free to open a discussion on the github page if you're interested in Rust, WebAssembly, and video games.
I've been developing a recipe search engine and meal planner at https://www.reciperadar.com/ -- all the code is free and open source. I think the two largest challenges it has at the moment are: - Developer experience / infrastructure setup: the service is Kubernetes-based, composed primarily of Python+Flask microservices, and although the setup steps are documented[1], they're not yet automated. - User interface: my…
I wouldn't say your UI is bad - it's certainly a reasonable MVP at this point. You could probably stick ads on it or a newsletter sign up on it for people interested in it. If I wasn't looking for UI improvements to point out, first glance would be it's pretty good, and what I'd expect - I certainly wouldn't immediately bounce - though the input boxes do need to support splitting ingredients by typing a comma - typin…
> support splitting ingredients by typing a comma
That sounds sensible, yep; filed as https://github.com/openculinary/frontend/issues/210
> "Are there any ingredients that are not available?" ... I knew what you meant, the search will exclude recipes with those items, but it felt weird to read
That makes sense too. If I remember correctly, that prompt was most-recently rephrased during a pandemic-related lockdown (with subsequent unpredictable ingredient shortages), and so that context may have affected the choice of wording; either way, I agree that it's odd phrasing and should be updated.
Hopefully that'll be a relatively quick correction, although it will require internationalization (currently machine-translated without review by native language speakers, not ideal); it's filed as https://github.com/openculinary/internationalization/issues/...
> box around the search form has a huge gap to the right of the form inputs
> I'd probably expect to see filters for vegan/veggie/pescatarian / low gi etc but then maybe not
Two good points here, and possibly combinable. Perhaps those dietary recipe filters could be placed in the excess space available next to the search controls.
Today the search API does theoretically support filtering[1] on a few dietary properties -- but that functionality isn't yet visible and available to the user.
Feature tracker filed as https://github.com/openculinary/frontend/issues/211
- Shopping list feature ... your icons seem too small and fiddly, and I'd want a few buttons on screen of common things - so I can tap those instead of typing
The frequently-added-items shortcut idea is smart. The shopping list feature and the meal planner are under-attended components of the app relative to the recipe search/explore components, in my opinion. Let me think about this for a while, there are a few considerations and I'd like to be concise when responding about this in more detail.
[1] - https://github.com/openculinary/api/blob/72075f66cd6fda5b809...
My project is a new way to browse the web, spatially. Built in unity/c#. Mostly done but there's always more to do so open to help with hte dev, Would also be great to work with a Ruby on Rails dev on building out the platform side. would also love help building up traction/excitement with users/potential customers. email is violentpurr at gmail if you're interested. I'm based on the east coast.
Interested! By spatially do you mean this is a vr app?
https://github.com/Rodeoclash/vodon-pro
I've built it using Electron as an MVP but I'd like to rebuild the most successful features into a native app using gstreamer as a V2 version at some point.
I'm looking for help with reaching more esports teams that might be interested in using it, graphic design feedback (I've done it myself :/ ) and someone who has knowledge building native apps that I could bounce ideas off.
I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots into gathering resources, replicating, and expanding your control of the server. Here's an example bot script: https://github.com/JMS55/botnet/b…
Elixir always felt like it'd be a good backend to coordinate running things
It generates characters from tropes, weighted by the popularity of those tropes. Which was a nice experiment, but it's probably not the future direction.
This is something with a lot of iteration. Procedurally generated stories and backgrounds. Letting users input a character and using the tool to shape the character around it. Relationship graphs to other characters.
AI will be in use, but it functions more as a renderer, with good old algorithms forming the structure. But this needs a lot of development work and involves taking money from users, at the very least to pass the cost.
Looking for: Anyone interested in writing or AI content generation. Will profit share but currently profit is $0.
Traction: Approx 2000 users/month, mostly from Bing. No marketing besides mentioning it on a forum twice a year.
The app is super simple. It just encourages you to write ten ideas on a topic. You can either come up with the topic or borrow a pre-existing topic from someone else on the site. When you finish coming up with ten ideas on that topic, you can see all the other ideas that everyone else has come up with on that topic.
So instead of just scrolling and never contributing anything actively, I have to at least think about the topic and work on it a bit if I want to see what other people are thinking as well.
I can select a topic prompt "10 ideas for fun weekend DIY projects that cost less than $300." I write my ten ideas and then I see that 6 other people have also written ideas. Bam! Now I can see 60 more ideas for weekend DIY projects.
I've put together a very rough mock up using Anvil here: https://ten-ideas.anvil.app/ (Anvil lets you build web apps using nothing but python).
I'd love some feedback on what to do next for: - finishing the project on Anvil - finding about ten initial users to give feedback - sensible ways to put this out in the world
I just started learning to code a few months ago. My profession is farming, this is just a fun, non-commercial side project to learn and encourage positive online habits. Any pointers would be massively appreciated.
I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots into gathering resources, replicating, and expanding your control of the server. Here's an example bot script: https://github.com/JMS55/botnet/b…
This is cool! I've had this idea knocking around in the back of my head similar to this about an MMO like game where users could write WASM code and "imbue" items in the game with it. Sort of allowing them to create interesting game logic to build stories and things in it. Elixir always felt like it'd be a good backend to coordinate running things
It would make the replay system I'm writing much more difficult though xD