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Ask HN: My Revenue Model- How does it sound?

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Re: Ask HN: My Revenue Model- How does it sound?

#21
post #18
post #17

Earlier quoted context omitted.

Well, I didn't necessarily mean being a rock star or the next Angry Birds, but there is a general sweet spot of "cool, desirable product" that I want to hit. You mean that with a good marketing strategy and a self-sustaining business model, we don't need to have "the next big thing" in order to support ourselves and do this full-time, right?

If you charge more than $1 you don't need to be the next big thing, since you need less customers. I am a little confused by your question about marketing. Do you think marketing and a business model are optional? You aren't going to have a mega hit or a small successful business without marketing. That doesn't mean you must act out scenes from Mad Men or do boring PowerPoint presentations, you can be unconventional,…

To clarify, I don't think marketing or a business model are optional, and I don't expect to have a hit or a small successful business without them. I would like to try something unconventional, so we'll see.

Re: Ask HN: My Revenue Model- How does it sound?

#22
post #13
post #7

Earlier quoted context omitted.

Still working on that, but making a really fun game seems more important than anything else, since popular iPhone games spread quickly by word of mouth and social networks.

making a really fun game seems more important than anything else Really? That's a very rosy-eyed view of the gaming world. "If you build it, they will come"?

I think you're being a tad critical.

In all fairness, having a really fun game IS more important than anything else. Definitely more important than marketing at this stage, where the game is not yet developed.

It's hard to make money marketing a game that doesn't exist.

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