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Ask HN: Who's having a ton of fun at work and what are you doing?

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21–30 of 71 posts

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#21

I'm learning unreal engine 5 to make vr games. I try to make stuff or find stuff online and then I put it in VR and I can look at it up close, or eventually fight it or team up with it. It's pretty hard but it's just nonstop fun. VR is a new medium. We're in that stage now where people are sort of putting stuff from the old medium in without much consideration of what new concepts or ideas might be possible. Every UI…

how well does this pay?

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#23
At work, we have a .Net 6 codebase that had some odd design decisions made in the past couple years. Roughly ~115 classes using Unity for dependency injection instead of ASP.NET Core DI, and this horrible Unity-based service locator pattern used all over the place. Since nothing was using constructor injection and instead just grabbed deps from calls to a global static locator willy-nilly, it was very difficult to tell how many dependencies a given class had. The worst classes were injecting 30-40 dependencies, but you couldn't tell this in looking at them.

Anyway - I was tasked with removing Unity and refactoring the service locator usage, since Unity was going to be unsupported soon. Doing this gave me a real sense of agency in our otherwise boring enterprise app; it was one of the rare chances where I could make a significant, wide-scale improvement that would make future development easier for everyone.

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#24

"ghostwriting" AI research. Last year optical flow, early this year 3D recognition, last month segmentation, and now speech recognition. Lots of interesting problems and our customers have the practical applications. I maybe worked a bit too much recently because it's so much fun.

Ghostwriting in which sense? Blog posts?

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#25
I am refitting a 44-foot sailboat, repowering it with an electric motor and lithium batteries; solar panels and a wind generator to come. Lots of practical work with my hands: wiring, plumbing, carpentry, fiberglass, sewing, drilling, sanding, wrenching, tinkering. After decades of complicated software efforts, a majority of which have never gone anywhere, it feels really satisfying to build things that you can see and touch, that stay built once you're done with them, useful in a way you can experience. Someday in the near future we'll set sail and go see more of the world - generating our own power, our own propulsion, our own fresh water; living by the sun and the wind and the waves, embedded in the natural world.

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#26
I'm a DS during the day but recently I started teaching python/ML to a couple of kids (around 8y). It's super nice to see them have fun!

When teaching ML, we mainly used pre-trained models. They learn the concept of data, train/test split, accuracy, and to build programs which use these models.

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#29

I am refitting a 44-foot sailboat, repowering it with an electric motor and lithium batteries; solar panels and a wind generator to come. Lots of practical work with my hands: wiring, plumbing, carpentry, fiberglass, sewing, drilling, sanding, wrenching, tinkering. After decades of complicated software efforts, a majority of which have never gone anywhere, it feels really satisfying to build things that you can see a…

please tell me more, this is something I have dreamed about doing and may have an opportunity in the very near future (unfortunately) of doing.

do you have a blog?

Re: Ask HN: Who's having a ton of fun at work and what are you doing?

#30

I'm learning unreal engine 5 to make vr games. I try to make stuff or find stuff online and then I put it in VR and I can look at it up close, or eventually fight it or team up with it. It's pretty hard but it's just nonstop fun. VR is a new medium. We're in that stage now where people are sort of putting stuff from the old medium in without much consideration of what new concepts or ideas might be possible. Every UI…

It's in my todo list to learn either UE5 or Unity for VR. After some light research, I've opted for UE5, but am curious how did you decide to go for UE vs Unity?
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