Live data from Hacker News

Ask HN: What do you think of the Google Stadia?

news.ycombinator.com

21–30 of 92 posts

Re: Ask HN: What do you think of the Google Stadia?

#21
I think it's fantastic for AMD. Google will have to buy so much AMD hardware, and whether they are successful or not AMD will still be flush with new cash that will allow them to become a bigger player in the chip space. Stock is going up. And if for some reason Stadia really takes off it would only go up even more, I'm talking $100+.

The big advantage AMD has that no one really talks about is their ability to do client virtualization at the hardware level, not software.

Re: Ask HN: What do you think of the Google Stadia?

#22
post #17

Absolutely pointless. without client and server side input prediction you get huge input lag - way above tolerable ranges. with input prediction you get annoyed players that their character doesn't do what they want. Plus with multiplayer games you get extra lag on top of that. And lets not forget about local input lag. Transfer speed requirements are sky-high. Also - can i just own something? i don't want to perpetu…

It's input compensation they need, not input prediction. In other words, for every button press sent to the server, it should also send the frame time the user was seeing when they pressed the button. The server then applies hit detection / whatever for the input at that time rather than the current time.

So you'll see a visual glitch as the world jumps to "what should have been", but that's a lot better than you missing your shot / jump / whatever due to latency.

The fact that their controller is wifi and not connected to the computer gives a hint that Google is not doing this. Since the controller is independently connected, it can have a different latency than the computer.

Re: Ask HN: What do you think of the Google Stadia?

#24
I don't think it will work for multiple reasons.

1. Google doesn't have gaming in their corporate DNA. They will commit a bunch of faux pas that will alienate the gaming community.

2. Streaming games adds latency. Latency problems ruin the experience.

3. Gamers are a very fickle community and if they don't feel your company 'gets' them, they will not engage with you.

Re: Ask HN: What do you think of the Google Stadia?

#25
Local latencies are horrible already, most monitors will add a good 40, then input device tend to be horrible, a non gaming mouse can be equally high. We're fighting all that and you want to add a round trip on the Internet and encode and decode of video on top? This will work for games like civ but onlive has proven there is no market for that.

Re: Ask HN: What do you think of the Google Stadia?

#26
It's the next evolution of DRM. First you owned your games, then you owned a license to your games, now you will rent your games. It's going to happen at some point and there won't be much fighting this from AAA studios.

  "You mean it will be 100% impossible for piracy to exist?"

In addition, if Google is smart, they'll also be building their own game engine and tooling to run along with it. Google will market this engine to publishing studios and they'll build in base features that you need for the platform. Any multiplayer game, in their architecture, will have no latency and they'll be able to support things that no other company can. Want 10000 people in a huge PvP arena? No problem, everything where the game is running is on an infiniban network hardlined to GCP!

It's a great business idea, it's going to be terrible for consumers.

Re: Ask HN: What do you think of the Google Stadia?

#27
I don't live in a big city, or near a big city, so streaming games will never be a viable option for me. Despite having fiber, my ping to any Google or AWS datacenter is never under 50ms. Online game pings (where it's actual TCP traffic with compute) tend more towards 100ms.

For most games, 100ms latency between action and response is simply not acceptable. Even games like Rocksmith, Guitar Hero, and Crypt of the Necrodancer will offer calibration to overcome mere 10ms delays between the controller and the AV equipment.

Re: Ask HN: What do you think of the Google Stadia?

#28

It's the next evolution of DRM. First you owned your games, then you owned a license to your games, now you will rent your games. It's going to happen at some point and there won't be much fighting this from AAA studios. "You mean it will be 100% impossible for piracy to exist?" In addition, if Google is smart, they'll also be building their own game engine and tooling to run along with it. Google will market this en…

They have already started to infiltrate game engines like they did for browsers: there is a harmless-looking Vulkan extension.

Re: Ask HN: What do you think of the Google Stadia?

#29

I think it's fantastic for AMD. Google will have to buy so much AMD hardware, and whether they are successful or not AMD will still be flush with new cash that will allow them to become a bigger player in the chip space. Stock is going up. And if for some reason Stadia really takes off it would only go up even more, I'm talking $100+. The big advantage AMD has that no one really talks about is their ability to do cli…

For anyone wanting more detail on the GPU-hardware virtualization support you can search for SR-IOV and also read the AMD whitepaper [0].

[0] - https://www.amd.com/Documents/Multiuser-GPU-White-Paper.pdf

Re: Ask HN: What do you think of the Google Stadia?

#30
post #14

Can you put references to it?

Google Press: https://store.google.com/magazine/stadia

Keynote in 15 mins: https://www.youtube.com/watch?v=DOkEdQYePWY

Tech Response:

https://www.theverge.com/2019/3/20/18273977/google-stadia-cl...

https://arstechnica.com/gaming/2019/03/google-stadias-first-...

Post reply on HN