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Ask HN: How long did it take to release your side project in 2016?

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21–30 of 47 posts

Re: Ask HN: How long did it take to release your side project in 2016?

#21
One of my perpetual problems with releasing software is that I hate writing for humans. Marketing blurbs, blogs, emails to the right people. It all sounds so easy when native speakers write or talk about it, but I'm so shy about this stuff that I'm never looking forward to finishing a project.

Is there a low-cost service that will proof-read everything you do (not for grammar accuracy, but also tone)? The easiest fix might be to live in the UK for a bit.

Re: Ask HN: How long did it take to release your side project in 2016?

#22
post #2

I haven't launched, so I hope this is okay. I'm 7/mo into developing a side project called https://keygen.sh , and am finally wrapping things up to launch a beta in early January. I have a few hundred people on my mailing list, so that's a plus. Challenges I've faced: - Getting carried away with automation: emails after certain events, marketing to users who don't convert, billing features; all of these are things I…

The website seems to have a bug on android. The first portion with a button loads then glitches and becomes all white.

Re: Ask HN: How long did it take to release your side project in 2016?

#24
We're actually launching our new SaaS for bloggers in January 2017 called the Blog Enhancement Suite, but we've spent most of 2016 working on it.

It basically allows you to plug in a community to your blog using a widget that will use the core of our community voting platform Snapzu (that launched in 2013). There are other widgets out there that bloggers can use, such as Twitter Timeline, Pinterest, Instagram, etc, but all of them are redundant, showing duplicate stuff that's already on the blog, and don't really add anything for engagement and revenue like we plan on doing.

Biggest Challenges:

1. Getting the word out (mostly for feedback at this point), so that we can continue improving our landing page so that people understand it better and see the value proposition.

2. A/B testing to figure out what works and what doesn't. This is tough because of the small sample sizes (because of challenge #1 just above) and because it requires a lot of re-writing copy/text.

Unexpected encounters:

Explainer video (still in production) is taking way longer than we thought it would, approx 3 months now.

Happy to answer any questions. Links if you want to see our service in action:

http://www.snapzu.com (platform)

http://www.blogenhancement.com (SaaS for bloggers)

Re: Ask HN: How long did it take to release your side project in 2016?

#25

One of my perpetual problems with releasing software is that I hate writing for humans. Marketing blurbs, blogs, emails to the right people. It all sounds so easy when native speakers write or talk about it, but I'm so shy about this stuff that I'm never looking forward to finishing a project. Is there a low-cost service that will proof-read everything you do (not for grammar accuracy, but also tone)? The easiest fix…

just post it in reddit or HN and I am sure someone would tear it appart free (or karma!)

Re: Ask HN: How long did it take to release your side project in 2016?

#26
9 months: January to September. It took 2 weeks after launch to get the first paying customer.

The product is a SaaS progressive web app for budgeting. It's $12/year for the premium version.

The main challenges were adding the last few features, making it production ready, and polish. The 80-20 rule really applied here (it took 20% of time to get 80% of the way), and that's only for the MVP! I still work on the app almost every day. :)

I'd say the hardest part now that I have many customers is not breaking anything for those existing customers.

https://financier.io

https://app.financier.io/humans.txt

Re: Ask HN: How long did it take to release your side project in 2016?

#27

Earlier quoted context omitted.

Hi, can I ask what features you're going to implement next? Also, is harf.io's main advantage supposed to be that it's essentially a committment-free, platform agnostic videochat service? Who do you think would use it most; Craigslist patrons requesting remote, "hand-on" previews of listed products with constraints to iOS' facetime or Google's Duo?

Harf.io's main difference is that everything is public. I cannot watch other people's conversations on Facetime, Skype or Duo. Let alone call in and interact with them. But I can on Harf. We are pushing code every day, though it's not always visible to the user. A lot of features are coming soon, most importantly moderations tools.

Wow, so it can host topic-specific (like subreddits) video discussions! It makes me think of a kind of cyber theatre or video-torium.

Re: Ask HN: How long did it take to release your side project in 2016?

#28

Earlier quoted context omitted.

Harf.io's main difference is that everything is public. I cannot watch other people's conversations on Facetime, Skype or Duo. Let alone call in and interact with them. But I can on Harf. We are pushing code every day, though it's not always visible to the user. A lot of features are coming soon, most importantly moderations tools.

Wow, so it can host topic-specific (like subreddits) video discussions! It makes me think of a kind of cyber theatre or video-torium.

Yes, but usually people give the room a title, and 10 minutes into the conversation they will start discussing all kinds of other stuff as well. It all depends on who else decided to call in or comment.

I hope some day there will always be 100+ rooms open at any given day. Just imagine, you could be having a conversation with anyone about anything, at any given moment.

Re: Ask HN: How long did it take to release your side project in 2016?

#29

9 months: January to September. It took 2 weeks after launch to get the first paying customer. The product is a SaaS progressive web app for budgeting. It's $12/year for the premium version. The main challenges were adding the last few features, making it production ready, and polish. The 80-20 rule really applied here (it took 20% of time to get 80% of the way), and that's only for the MVP! I still work on the app a…

Wow awesome job you have done there! Mind sharing how you manage to get your first client?

Re: Ask HN: How long did it take to release your side project in 2016?

#30
I haven't launched completely, but it's been around 5 months since I started it. I'm building a visual-programming environment to build chatbots with pure drand and drop. Still lots of stuff to do, but I launched a successful beta.

You can see it in action: https://talkbot.io

Website took 2 days to build, the idea, webapp and server took around 5 months.

I haven't charged a penny to my clients, because it's still in beta, but I'm on my way on making it no-beta soon and start monetizing.

Unexpected: Got featured in some blogs and it rained clients and e-mails, too demanding for one-person project. I wasn't ready, nor my product, marketing was going to happen later.

P.S. I'm the only coder and designer, should've been faster with more people on the "team".

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