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Ask HN: What are you working on? (January 2026)

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191–200 of 914 posts

Re: Ask HN: What are you working on? (January 2026)

#191
I have been working on the next generation of Canva and Photoshop for highly regulated verticals where there are specific demands placed on the generation and edit flow.

https://hawtads.com

If you are a brand who needs to deploy advertisements at scale, don't hesitate to reach out.

Re: Ask HN: What are you working on? (January 2026)

#192
I'm building a Postgres-native workflow engine using pgmq for queues and TypeScript worker. Workflows compile to definitions (SQL rows), letting Postgres orchestrate the DAG as state machines. The TypeScript DSL is type-safe with inferred inputs/outputs across dependencies with full autocomplete.

Declarative and functional in nature. Just a manifest wiring functions into a DAG and a Postgres SQL functions that manage the graph of state machines. Simple in principle and very opinionated.

Replaces 240 lines of manual pg_cron -> pgmq -> Supabase Edge Function boilerplate with 20 lines of explicit DAG definitions. Currently Supabase-only (leverages their primitives) but planning to make it agnostic for vanilla Postgres setups.

Live demo / explanation here: https://demo.pgflow.dev

Re: Ask HN: What are you working on? (January 2026)

#193
Multiple things, but among many:

- A sports club management platform, and a way for end-users to sign up for sports events, lessons etc.: https://mojtim.ba/en/

- Given the raise of AI, I'm a hiking guide and would like to have that as an alternative, an outdoor activity agency - https://boa.ba (still very WIP)

Re: Ask HN: What are you working on? (January 2026)

#194
Working on WordPecker, trying to create something like a personalized Duolingo but for vocabulary you actually encounter.

Started when I was struggling to read books in English. Pushed an open source version back then (https://github.com/baturyilmaz/wordpecker-app), later added more features, and now working on a mobile app.

Recently started testing alpha version, fixing bugs and introducing new features right now (https://alpha.wordpeckerapp.com/).

My end goal is to build: an AI language learning companion that knows what you read, listen, and watch, knows you as a friend (real life, who you are), then helps you improve using that context. If you're B1 at language, it creates a personalized path to get you to B2, then C1, and so forth using your context.

https://wordpeckerapp.com/

Re: Ask HN: What are you working on? (January 2026)

#195

Earlier quoted context omitted.

What is your 2c on some of the recent backlash about AI assets in games? Is that a vocal minority (game artists and similar ec), or is that part of a broader trend?

I think the artists have a valid bone to pick and I think some of the backlash is mostly coming from that quarter. The actual gamers are more repulsed by established studios using AI for asset generation, because it comes across as a lazy money grab. But gamers are both flexible ( will jump through a lot of hoops to do what they want to do ) and and set in their way of 'just want to have fun'. On the other side of th…

[deleted]

Re: Ask HN: What are you working on? (January 2026)

#197

Nothing as impressive as others here... but I have a few little things --- Todo or else --- The main thing is a new Go CLI called "todo or else". It scans your project for TODO comments and checks that they have deadlines This allows you to hold yourself accountable for completing them You can verify other things like whether TODOs have owners I'm using Tree Sitter which means it can handle most programming languages…

Hey, I implemented a scrappy version of your TODO or else idea several years ago. Certainly not as sophisticated as what yours sounds like.

https://jezenthomas.com/2015/10/using-git-to-manage-todos/

Re: Ask HN: What are you working on? (January 2026)

#198

I’m working on Security Level 5 (SL5), which is basically “nation state grade security” for frontier AI systems. The core idea is that if a model’s weights or training artifacts could enable catastrophic harm, you should treat them like top-tier secrets and secure them accordingly. One piece I helped with is SenL, a “sensitivity level” framework for AI labs. It’s like a practical clearance system for AI assets. Not e…

> The core idea is that if a model’s weights or training artifacts could enable catastrophic harm, you should treat them like top-tier secrets and secure them accordingly.

My read here is that you're implying that if an attacker has access to, for example, weight data, they can invariably find a way to exploit it.

If that's a correct assumption, I think you're playing an unwinnable game, since attackers always have indirect access through inference of the model. It feels like locking down weights/training data/etc is the ai version of security through obfuscation.

Just my 2c, for what it's worth

Re: Ask HN: What are you working on? (January 2026)

#199
I've created a programming language and game for (my) kids called Stacky Bird. You learn Stack Based programming with Flappy Bird. Inspired by my old HP calculators, the game 2048 and Flappy Bird. In levels you earn a new instruction and at the end you have a complete instruction set, and can solve complicated puzzles. With new instructions you can even go back and solve previous levels more elegantly.

It's not mobile friendly yet, but maybe that'll be a next weekend project. At least you can view a video of a level on mobile.

My kids are loving it.

https://game.stackybird.com/ and the source https://github.com/jtwaleson/stacky-bird

Re: Ask HN: What are you working on? (January 2026)

#200
2 projects around virtual tech events:

Open Tech Calendar, listing virtual tech events that include community participation: https://opentechcalendar.co.uk/

A listings site for virtually attending FOSDEM. The live streaming is great but the official site only lists sessions in the local Brussels time zone. You can choose your time zone here: https://virtuallyattend.teacaketech.scot/fosdem/2026/

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