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Ask HN: What Are You Working On? (June 2025)

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Re: Ask HN: What Are You Working On? (June 2025)

#193
I’m working on a desktop app called With Audio https://desktop.with.audio a one time payment desktop app.

— it turns ebooks, articles, and documents into synchronized audio with real-time text highlighting. It’s great for people who prefer listening while reading (or want to stay focused), and it works fully offline with a one-time purchase — no subscriptions.

I’m bootstrapping it and trying to figure out how to market it effectively. So far, I’ve had some traction and early sales just by posting on Reddit, but I’m still learning the marketing side — especially how to reach people who’d benefit from it most.

Would love to hear how others approached early growth for similar bootstrapped tools.

Re: Ask HN: What Are You Working On? (June 2025)

#195
post #132

I'm working on a new app for creating technical diagrams - https://vexlio.com . It's an area with some heavyweight incumbents (e.g. Visio, Lucid) but I think there's good opportunity here to differentiate in simplicity and overall experience. I'm still in the fairly early phase, and I suspect I haven't quite found the best match of features to customers yet. From a dev perspective this area has a ton of super interes…

In the off chance you haven't seen Bret Victor, your app reminds me of him, https://www.youtube.com/watch?v=NGYGl_xxfXA

Re: Ask HN: What Are You Working On? (June 2025)

#196
I've been working on implementing @mpweiher "Storage Combinators" [0] and "polymorphic Identifiers" [1] in Eiffel [3].

Currently I'm stuck implementing a storage combinator with EiffelWebFramework[4]

[0] https://dl.acm.org/doi/abs/10.1145/3359591.3359729

[1] https://scholar.google.com/citations?view_op=view_citation&h...

[2] https://en.wikipedia.org/wiki/Eiffel_(programming_language)

[3] https://github.com/EiffelWebFramework/EWF

Re: Ask HN: What Are You Working On? (June 2025)

#199

I'm working on a rhythm game for original NES: https://zeta0134.itch.io/tactus This is written entirely in 6502 assembly, and uses a fun new mapper that helps a little bit with the music, so I can have extra channels you can actually hear on an unmodded system. It's been really fun to push the hardware in unusual ways. Currently the first Zone of the game is rather polished, and I'm doing a big giant pixel art drawin…

Nice! What’s the new mapper you’re using? Is it available as an IC or does it use FPGA or something?
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