Earlier quoted context omitted.
It's plausible that our current 3-D printing design workflow has grown up in the computationally intensive way that it did because all that computation was available; it's easier to just use a least-common-denominator but bulky file format like STL than to worry about the incompatibilities that would result from using more expressive files. People have been doing CAD/CAM since the 01950s. Boeing started using CNC in…
Computation for the printer was possible, but home computing definitely was not there enough to let someone model something up in fusion 360 like we think of today. That was the realm of srs workstations like the ones SGI made. I don't think that's a show stopper though. If we had had 3D printers in the 1970's and 1980's, sold at Sears, between the computers and the tools, you'd bring home a paper catalog from the 3d…
Not exact. First, funny note, Seymour Cray admit, he used Macintosh to design Cray.
Second, existed activity of using Atari ST for 3D design, as sort of companion machine for special model of Commodore, which could process analog video. As I seen, they directly write frame-by-frame on Betacam.
Sure, rendering on ST with 68k was slow even with TV resolution, but they made lot of commercials on TV.
In late 90s, TV commercials made on MMX or Pentium-Pro with 16..32mb of RAM, and use PC frame grabber cards and RAID HDD. And that's history, how SGI become bankrupt - just when Maya was ported to x86 this become end.