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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#193
post #46

Working on a desktop version of my webdev tool SnipCSS: https://chrome.google.com/webstore/detail/snipcss/hbdnoadcma... The current version is a Chrome Extension that extracts every CSS rule needed to rebuild the DOM subtree of a selected element. Unlike other tools it never uses computed styles and uses the actual DevTools protocol to get the CSS. The current extension doesn't handle CSS specificity or inheritance c…

Hey, just so you know... I went to snipcss.com and attempted to sign up for a lifetime membership, only to be informed that the payment processing was in dev mode. I went back and entered the standard test numbers, and it worked.

You might want to lock this down.

Also: take my money, please.

Re: Ask HN: What are you working on?

#194

Up until a year ago I worked on a personal project that involved putting online photos of old cars from my country as found on GoogleStreetView + some photos of the same old cars personally taken by me [1], the reason being that most of those cars will be totally gone in the next 10 to 15 years (many of them are already gone since Google took most of the photos back in 2012 and 2014) and so I wanted to sort of preser…

I'm just curious, are any of these old cars known to be very reliable?

Re: Ask HN: What are you working on?

#195

Indoor vegetable and fish farm, i.e. aquaponics, in a fully circular production system. We are building our pilot installation right now. Additionally we got two government grants: one to set it up monitored with sensors, and a production management system, for future automation, traceability and transparency for the food chain; the other to start taking in food waste and converting into fish food via insect larvae,…

Any advice to an inexperienced person interested in getting started in aqua/aero-ponics?

Re: Ask HN: What are you working on?

#196

I'm working on a project that maps the steam controller as a synthesizer and midi controller, called couchsynth. I'm also working on a textfile-based music sequencer called textbeat ( https://github.com/flipcoder/textbeat ).

I want a couchsynth, how can I get one?

Re: Ask HN: What are you working on?

#197
Whenever I have any breathing room after my thesis work, I'm working on an electric motorcycle build based on an the chassis of an old Honda H100-S2 as a challenge in hardware, software, fabrication, and well, everything really. Shooting for actual road certification, so doing everything by the book.

Re: Ask HN: What are you working on?

#200
Loop Thesis (https://loop-thesis.com), a multiplayer time traveling puzzle/arena shooter that allows players to simultaneously travel to different points on the timeline.

In co-op/multiplayer this allows you to do things like send someone back in time to open a door for another player in the future, or pull objects outside of time to effect someone in the past.

There's a big focus on experimentation and discovery. To that end, I never fake or script any of the gameplay systems -- so there's a completely internally consistent time-travel simulation running all of the time, even during menus and in lobbies. The goal with that is to make a world that is always predictable; Loop Thesis is about figuring out how the world works and figuring out the subtle implications of its rules.

It's supposed to capture that feeling you had the first time you were programming and a concept like pointers actually clicked for you. It's about these tiny cool moments where you suddenly realize all of the things you can do with a mechanic, or you suddenly understand why this obscure interaction you were dismissing three levels ago actually matters.

For that to work, there can't ever be a point in the game where you ask why something happened, and the answer is, "oh, that's just a glitch, or a hard-coded interaction." Literally everything, from menus, to how save files work, to even how maps load in and out of memory, is consistent with the internal mechanics of the time-travel simulation.

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