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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#182
Been improving the gui of my 3D-web-Player runtime. - What al I building ?

==> An FPS game editor, using photos as 1st imput. ==> It delivers a realistic FPS game. immersive-visit-game as we like to call it. ==> The FPS-Runtime is the lightest FPS existing today. It works on any web device, even Smartphones.

==> https://free-visit.net/

Re: Ask HN: What are you working on? (August 2026)

#184
I’m working on “nah” [1] an agent hook guard that blocks catastrophic agent actions like filesystem destruction, secrets exfiltration, and git disasters.

All the agent hook guards I’ve seen can be easily removed by agents (and they often do so they can get going with the task). I made mine harder to remove, and I’m working on making it impossible.

I also made “nah” easily extensible. Just point your agent to the docs which ship with the CLI, and ask it to build a custom guard.

I’m working on strong Python and Typescript pseudo-interpreters so I can detect disasters in inline code with less false positives. Bash parser is already very strong.

This is a side-project that I want to be proud off. I spend a lot of time designing, not just coding.

[1] nahguard.ai

Re: Ask HN: What are you working on? (August 2026)

#185
I’m working on The Marvelous Brass Chessplaying Automaton, a chess app for Apple platforms:

https://testflight.apple.com/join/mqfhpmHY

This work is motivated for my lifelong love for chess, my passion for Apple hardware and software (not as much as before, sadly), and my frustration of not having an Apple-native app comparable to ChessBase. My disappointment with the trend of recent macOS apps using Electron or other cross-platform frameworks instead of the native toolkits is also a factor. I miss the days when Apple users demanded more from macOS apps.

My aim with MBCA is to create a serious chess app that satisfies the needs of everyone from club players to professionals, with a native Apple look and feel and iCloud sync. Currently the app supports the iPhone, iPad, Mac, and Apple Watch. I hope to make a visionOS port later. There is still a lot of work to do, but I’m having a lot of fun developing it, and I already find the current version very useful for my chess training.

The name, in case you wonder, is from a short story by Gene Wolfe, my favorite science fiction author.

Re: Ask HN: What are you working on? (August 2026)

#186
I've pivoted to game dev because I'm burned out on AI dev tools. I started working on a hexpunk skirmish roguelite deckbuilder (working name is Hexborne) where you place units and structures on a hex scenario map to build a base and eliminate your opponent. Imagine a combination of X-Com 2 and Starcraft using cards, set in a world reminiscent of Arcane but 10,000 years in their future when humans have ascended to godhood and colonized the multiverse.

It's been a lot of fun, Godot and agents have taken most of the pain I remembered from my childhood attempts at game dev out of the equation so I can focus on game mechanics, art and lore. I'm almost ready to start soliciting external playtesters (which I'll admit is a bit stressful), I just need to clean up the UI/card templating/art/tooltips/etc so the game is accessible out of the gate and I don't churn for reasons other than the gameplay not being tuned yet.

Re: Ask HN: What are you working on? (August 2026)

#187
I just bought a home so doing tons of little projects and a couple big ones, it’s endless!

AI wise I’ve been refining my workout app for a few months and it’s ~90% there - I get good workouts now but I’m constantly tweaking / adding features. My kanban / planning tool has also become very useable with the latest updates. Next up I’m working more on a guitar practice app and a baby life app.

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