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Ask HN: What are you working on? (January 2026)

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181–190 of 914 posts

Re: Ask HN: What are you working on? (January 2026)

#181
I've been working on a voxel engine in my spare time for 10 years, this year. I wrote everything from scratch, from the memory allocators, font rasterizer and a programing language all the way to collision detection, renderer and gameplay code. It's been a journey!

https://github.com/scallyw4g/bonsai

https://github.com/scallyw4g/poof

Re: Ask HN: What are you working on? (January 2026)

#183
VersionAlert: https://versionalert.com

For a couple of years now, I’ve wanted to build a service that lets you subscribe to new version notifications for any kind of software—desktop apps, drivers, packages, and more. As a Unity developer and consultant myself, I’ve always wanted to know the moment a new version becomes available. I value being at the bleeding edge, especially since a large part of the value I bring as a consultant comes from both the breadth and depth of my knowledge of the Unity engine.

That’s why I’m currently working on a niche version of the broader VersionAlert idea specifically for Unity, which is why the domain currently redirects to https://versionalert.com/unity .

The only other service I’ve found that really addresses this need is https://newreleases.io . I actually spoke with the very nice husband-and-wife team behind it and even offered to buy the whole project, but their asking price was about 10× higher than what I was offering—which I understand, no hard feelings. I still wish them the best of luck.

If anyone is aware of other projects or services in this space, I'd be happy to learn about them and chat.

Re: Ask HN: What are you working on? (January 2026)

#185

I am devoting 2026 to focus on my rpg. The one differentiator here is something I am still not seeing: proper use of LLMs in games. The current batch is all lazy asset generation, maybe logic coding and what not, but not anything that could make the world actually feel alive. Obviously, it all comes with its own sets of issues, but I am working through those as they come. But it is still a slow move solo.

Are you thinking more, of LLM based "AI" or "director" logic? Like an LLM tailoring the challenges and randomness the player experiences?

We did have some movement in the director logic before and, I forgot the zombie game in question, some of it seems pretty well served for the most part. I still think there is some room for a proper game master type that you refer to ( adjusting the challenge to what the player seems to be to do ).

I was personally thinking of making NPC less npcy ( not completely unlike dwarf fortress, but expanded ).

Re: Ask HN: What are you working on? (January 2026)

#187
Still working on my new LPFM radio station https://www.kpbj.fm

We are a 501c(3) and are actively fundraising to build a tower here in Shadow Hills and are launching our live stream and regular schedule February 1st. So far we have about 60 shows in the schedule.

If you're in Los Angeles and have an interest in radio, please hit me up.

Re: Ask HN: What are you working on? (January 2026)

#188
Working on finally releasing the programming language I’ve been working on for quite a while.

I’m setting up the basic site, which is not a huge deal, but I’ve been inspired by more recent language designers having a streaming presence, so I am working through test runs of streaming my development.

I hope to start with demos of the basic language features and then move on to streaming both a reimplementation of my compiler and on a Rocq implementation of the syntax and semantics of the language for proof work.

The language has a rather small niche at first glance, so I’m hoping to use the streaming as a way to explore areas of appeal and maybe draw some interest. A low level concurrent and parallel ‘functional’ language with very non-traditional syntax and a modal, dependent type theory is not going to appeal to everyone, but hopefully I can find some interest eventually, even if just to hang out on chat and talk about the subject.

Re: Ask HN: What are you working on? (January 2026)

#189

Working on two topics that I like : browser multiplayer games and experiences, and tools for developers (mostly used in my side projects). First game is https://geocentric.top where users can sculpt a planet collaboratively and place trees or houses (for now very limited). I plan on making it an idle sim where players will be able to interact by dropping some food/events for the creatures on it to evolve through time…

If you enjoy virtual terraforming - Flowscape is a really polished landscape painter that I highly recommend. https://pixelforest.itch.io/flowscape

This is highly polished indeed and I'm likely going to try it, mostly for its animations regarding dropping plants and rocks as I lack micro animations for it in my game.

Re: Ask HN: What are you working on? (January 2026)

#190

Trying to visualise magnetic fields of a floppy disk. So far I can see magnetic fields on a magstripe https://www.youtube.com/watch?v=c8nM4Z-hkTw with two polarisers (one of which I rotate in the video, which is contained in a 3D printed holder with gears I made). I'm awaiting some different polariser film, to see if I can get it to work with a floppy disk.

Trippy! Please do a large-format visual art installation of the results of this... like, project it on a wall or on some other public surface that is... unexpected.
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