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Ask HN: What are you working on? (June 2026)

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171–180 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#172
Two months ago I went full time on my indie game after just under a year and a half of part time work. I’ve been prototyping in Godot for about 6 years now, and finally had a game that my business partner and I were really interested in and felt matched the current market desires. It’s cozy world builder, drawing inspiration for Sim City, Rollercoaster Tycoon, The Sims, with an aesthetic influence of Stardew Valley, Animal Crossing, and the like.

This was very much a passion project and an idea I’ve wanted to see alive for decades, and also let me explore some tech I wanted to get deeper on. I’m bullish on the the tighter integration of CPUs, GPU style cores, and shared memory. Our game, LocoMo, relies heavily of GPU processing of entities under the hood.

You can see me do a walkthrough of the current state of the game here: https://youtu.be/NbB0DCX8Pis?is=vGEw5oTMu_W9f-zT

Re: Ask HN: What are you working on? (June 2026)

#173
Implementing a solver/optimizer for the Minizinc challenge in Rust! It's very fun, and maybe next year I will even try and put it into the competition properly. As well, I am working on tracking down the history of Sudoku prior to Wayne Gould's popularization of it in the 2000's, and I have found some really interesting postings on Japanese forums from the 90's about the game.

Re: Ask HN: What are you working on? (June 2026)

#175
Vinyl-Tags: a set of command line tools to facilitate the process of preparing analog recordings for addition to music libraries. Fetch metadata and cover art from Discogs (or generate your own); co-run with Audacity to locate track boundaries efficiently; add the metadata to the audio tracks.

Re: Ask HN: What are you working on? (June 2026)

#180
I've continued working on Eidetica, my decentralized database project. I recently added support for a client/server architecture so that it can be transparently run as a local daemon for background sync and sharing the local storage with multiple users. I've been making progress on integrating blob storage next, as well as scoping out WASM based "lenses" for handling decentralized version/schema updates. https://github.com/arcuru/eidetica

I've primarily been testing it by building out my AI tool chaz into an Eidetica-native AI Agent framework for decentralized Agent sessions. It's working surprisingly well, it maps pretty well onto the storage model and it's uncovering issues with Eidetica I need to fix (which was always my primary reason for building it anyways). https://github.com/arcuru/chaz

Separately I'm building OptiMap, a SIMD-accelerated hashmap repo that explores the design space for hashmaps and benchmarks different approaches. This is mostly for my own learning but I'll eventually turn into a blog post. https://github.com/arcuru/optimap

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