Ask HN: What are you working on? (June 2026)
171–180 of 1001 posts
Re: Ask HN: What are you working on? (June 2026)
#172This was very much a passion project and an idea I’ve wanted to see alive for decades, and also let me explore some tech I wanted to get deeper on. I’m bullish on the the tighter integration of CPUs, GPU style cores, and shared memory. Our game, LocoMo, relies heavily of GPU processing of entities under the hood.
You can see me do a walkthrough of the current state of the game here: https://youtu.be/NbB0DCX8Pis?is=vGEw5oTMu_W9f-zT
Re: Ask HN: What are you working on? (June 2026)
#173Re: Ask HN: What are you working on? (June 2026)
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#178Re: Ask HN: What are you working on? (June 2026)
#179Re: Ask HN: What are you working on? (June 2026)
#180I've primarily been testing it by building out my AI tool chaz into an Eidetica-native AI Agent framework for decentralized Agent sessions. It's working surprisingly well, it maps pretty well onto the storage model and it's uncovering issues with Eidetica I need to fix (which was always my primary reason for building it anyways). https://github.com/arcuru/chaz
Separately I'm building OptiMap, a SIMD-accelerated hashmap repo that explores the design space for hashmaps and benchmarks different approaches. This is mostly for my own learning but I'll eventually turn into a blog post. https://github.com/arcuru/optimap