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Ask HN: What are you working on? (February 2026)

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171–180 of 1001 posts

Re: Ask HN: What are you working on? (February 2026)

#171
Fetching every church from IRS data; using a small local Mac mini LLM to match to their Google result, fetching site and (eventually) running a data enrichment LLM pass to determine various positions, metadata, and services offered. I just really wanted to see the data in aggregate. My current match rate is 30% with qwen2.5-14b. Doing my best to avoid spending a lot of $ on the processing even if the Mac mini is slow.

Stretch goal: start transcribing sermons (most churches link to videos) and using a LLM pass to look for toxic traits. Speak truth to power about how a lot of them turn a blind eye to this political moment.

We’ll see how it goes.

Re: Ask HN: What are you working on? (February 2026)

#173
I love making games, and I’ve been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it’s turning into a real platform.

Each game adds more building blocks to the editor: multiplayer, event systems, NPC behaviors, pathfinding, etc. I build a system once, and then anyone using the editor can use it in a click. For game logic, I recently added a visual event system I’m really excited about. It’s kind of like Unreal Blueprints, but focused on 2D. You pick a trigger, wire conditions, and chain actions in a node graph [1].

Big challenge right now: most people who want to make games needs assets, and don't know how to get/make them. So I’m building a marketplace where pixel artists can upload tilesets/characters, and unlike itch.io, assets are usable directly inside the engine. No ZIP downloads or import setup, just browse and drop into your game. A preview here[2].

Also, if you want to use the editor but ship elsewhere, you can export terrain, animations, and hitboxes to Godot 4. Nothing is locked in.

The engine/editor is at https://craftmygame.com if anyone wants to poke around! And you can test a games here[3][4], and 1 multiplayer game I've tested IRL in a bar [4]!

[1] https://youtu.be/8fRzC2czGJc

[2] https://www.youtube.com/watch?v=hScOK_naYnk

[3] https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play

[4] https://www.youtube.com/shorts/WOIUmOVvaZM

Re: Ask HN: What are you working on? (February 2026)

#174

Working on a few - Kardy - send group cards - https://www.kardy.app - Jello - Create & customize popular games - https://www.jello.app

How do you create the cards for Kardy? I wonder whether just making great ecards wouldn’t be a bigger market.

Re: Ask HN: What are you working on? (February 2026)

#176

https://agentmode.co Hosted OpenClaw, one click and you get a full agent with configurable skills, channels and the whole thing, all running in its own sandbox. I love OpenClaw but setting it up is a pain: VPS, Docker, API keys in plaintext, security patches... So I’ve spent the last couple weeks building a hosted version that handles all of that. Each user gets their own isolated environment on Cloudflare Workers. S…

You should just launch it no? I’m looking to try one of these and getting to market fast is important because there will be many more very soon.

The use case examples are good, would be nice to include a couple that use browser automation or that feel more magical than reminders.

Is the memory functionality just what’s baked into OpenClaw/Pi or is it customized somehow?

Re: Ask HN: What are you working on? (February 2026)

#178
Working on Postkit - auth, permissions, config, metering, and job queues as pure SQL functions inside Postgres.

I've been using Claude Code to spin up apps quickly, and I kept needing the same infrastructure every time - user auth, permissions, usage tracking, job queues. So I pulled it all into one SQL package that lives in Postgres. Now when I start a new app I just tell Claude to use Postkit and all that stuff is already there, no external services to set up. I can focus on the actual product and iterate fast.

It was also a good excuse to actually use stuff I'd studied for system design interviews - Zanzibar-style ReBAC for permissions, a double-entry ledger for usage metering, transactional job queues with SKIP LOCKED. ~15k lines of SQL across five modules, with a Python SDK. The SQL works from any language though.

https://github.com/varunchopra/postkit

Re: Ask HN: What are you working on? (February 2026)

#180
https://codeinput.com - Tools for PR-Git workflows

Currently experimenting with semantic diffs for the merge conflicts editor: https://codeinput.com/products/merge-conflicts/demo

You can try by installing the GitHub App which will detect PRs who have a merge conflict and create a workspace for them.

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