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Ask HN: What Are You Working On? (Nov 2025)

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171–180 of 1001 posts

Re: Ask HN: What Are You Working On? (Nov 2025)

#173
I'm going all in on my side project CodeBrew, a Java IDE for iPad. Currently working on OpenGL support for 3d graphics, as some schools requested the feature. Also I'm finally pitting some work into aquisition, which has turned out to be much more fun than I anticipated.

Go check it out, its free to try, with a one-time purchase full version:

https://apps.apple.com/app/apple-store/id6475267297?pt=11914...

Re: Ask HN: What Are You Working On? (Nov 2025)

#174
I'm working on boiling the ocean - we're building a new CRM to compete with some of the big players. I tried very hard to avoid doing this, but I've helped enough business owner friends set up CRMs to realize there's MUCH to be desired. My goal is to create a CRM that people rave about - something that is very rare. Pretty much everyone I help views CRMs as a necessary evil. Our bold challenge is - can we make a CRM that is delightful to use?

Of course we have to slap "AI" on it in this market, but we plan on adding AI features that are actually thoughtful and not just a glorified chatbot.

Re: Ask HN: What Are You Working On? (Nov 2025)

#175
https://www.miscbeef.com/octopoda

Multiplayer QWOP-like where you control one leg of an octopus.

I'm further ahead in the development than shown here, hopefully have the finished thing out with support for multiple games within a month or so (would be faster if I didn't have a job lol)

Re: Ask HN: What Are You Working On? (Nov 2025)

#176
Nonoverse[1], an iOS puzzle game about nonograms (image logic puzzles).

So far all levels have been handmade pixel art. I’m now testing machine generated puzzles with random “pixels”. This is an interesting challenge because I still want levels to be solvable and fun. I recently released 15 new puzzles like this and I’m preparing a new update with more.

[1]: https://apps.apple.com/app/nonoverse-nonogram-puzzles/id6748...

Re: Ask HN: What Are You Working On? (Nov 2025)

#178
A tool for creating custom Tailwind-style color palettes for web and UI design that pass WCAG contrast requirements:

https://www.inclusivecolors.com/

The interface is optimized to let you quickly explore and tweak multiple tints/shades at once so you can customize all colors exactly how you want e.g. try dragging vertically through the saturation curve in one motion to edit all the tints/shades at once, or shift whole curves horizontally by dragging between the dots on a curve.

It uses the HSLuv color space, where (unlike say HSL) the WCAG contrast stays the same when you change the hue and saturation sliders. This makes it much easier to explore accessible colors choices as you know only changes to the lightness slider will impact the contrast. You can also switch from the WCAG2 contrast checker to using APCA, which is meant to correct for inaccuracies in WCAG2, such as it being too forgiving for dark mode color combos.

Note the mobile version is more of a preview and the desktop version has more features.

I probably need to add something like a tutorial as there's a lot going on, but I've added more hints and tooltips recently. Open to feedback on what's initially confusing and what changes might help!

Re: Ask HN: What Are You Working On? (Nov 2025)

#180
A 68030 based computer - https://github.com/jeffsponaugle/roscoe

It has been a super fun experience so far - I'm using CPLDs instead of an FPGA which makes the logic a bit more era period. I have a working system now with the math coprocessor, SRAM, DRAM, and other device support.

I am just about ready to get the VGA card I designed produced so I can work on debugging the design.

While this is fundamentally a system that ss less powerful than my apple watch, it is just fun to work on. Going back to very first principles debugging, building tools, and of course getting to exercise an old logic analyzer!

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