I have been tinkering with this word game for something like 6 years. It is intended for mobile, though it works adequately on desktop. It is a virtually endless word-finding game that can be played solo or taking turns with a friend. I still need to add some game modes and more interaction, but the bones are there: https://wordwhile.com/ Be gentle, it's running on a budget server.
Ask HN: Tell us about your project that's not done yet but you want feedback on
171–180 of 472 posts
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#172I'm creating a 2D ant colony simulation that runs 24/7 in your browser. It's supposed to feel like a pet and you're supposed to want to keep it alive and check in on it as tunnels are dug, ants are born, food is found, etc. You, the proud owner of some new ants, must keep them alive. For the MVP, you'll just get a ration of food each day when you show up, but there's a catch. To unlock the food, you need to arrive at…
Regarding Bevy, my wife and I recently started a games company recently and she did a ton of research on game engines. The verdict in Bevy was that it needs to mature a lot more in comparison to more mainstream engines. YMMV. If you run into issues, take a look at Godot. It's has been fairly simple to learn, its language borrows from TypeScript and Python a lot. You can also use gdextension to write code in C++, or even Rust with the community-supplied bindings.
Good luck!
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#173Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#174Our product flow starts with an email validator - The user can load the list of email IDs or, through our integration of famous CRM such as Salesforce or Hubspot. Our flow first will filter out all the invalid mail ids - We're using an ML model and a basic logical approach in the backend.
Once this is done, we allow them to store valid contact data in our product. Once that is done, they can do email marketing from our product. As of now, we're working on the email marketing part.
The plan is to give them multiple templates for them to choose from. By using AI, we are planning to create unlimited templates for them. The messages can be personalised for each contact based on their details and current status.
Email id validator flow is completed, and we're actively working on the email marketing flow.
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#175I'm working on Knowii [0], an Open Source (AGPL) Knowledge Management platform for communities. In the first version, communities will be able to curate/capture/share collections of useful/interesting resources. A browser extension will make it easy to capture information/links. Later on, we'll add job boards, ways to share summaries/notes, news, vote, tag, explore through user profiles, etc. [0] https://github.com/k…
That summary mostly makes me think of a wiki; How are you trying to differentiate from the existing FOSS ones?
Focus will be on people and their contributions.
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#176Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#177I have been tinkering with this word game for something like 6 years. It is intended for mobile, though it works adequately on desktop. It is a virtually endless word-finding game that can be played solo or taking turns with a friend. I still need to add some game modes and more interaction, but the bones are there: https://wordwhile.com/ Be gentle, it's running on a budget server.
The sfx are really pleasant :)
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#178https://github.com/lukesalamone/code_nitro Convert your code to an image from the command line. No internet connection needed, although it can also download and convert code from Github too. Made it because currently the best alternative (carbon-now-cli) sends your code over the wire and there's a lot of situations where that's not desirable.
This is quite nice! I might start using this. Some things that would make this nicer: - Add a downloadable, ready-to-use bin as a release. - Change the background-gradient. For me, it is a bit too close to the bright pink used on old VGA-games, so I initially thought it was an error. - Add option to also copy those lines to clipboard, or upload them to pastebin or similar. The url could then be embedded within the ge…
As far as the wiki link, it's a reference for the code sample I use in the demo.
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#179I started working on a musical web app ( https://synth-app.vercel.app/ ) using Tone.js that allows people to easily create grooves and melodies. It is functional, but I'm having some issues with the beat being irregular with certain numbers of beats (not sure if it is purely the AMOUNT of synthesizer objects I'm creating or if it is just a problem with odd beat numbers). I also have plans to add a feature to save and…
You might want to look into adding a DynamicsCompressorNode near the end of your web audio stack; it should help with the clipping issues you're getting whenever there's polyphony going on.
Re: Ask HN: Tell us about your project that's not done yet but you want feedback on
#180I've been working on blog powered entirely by GitHub Gists. https://gist.aviperl.me/ With zero extra effort, you get a simple blog. With configuration via settings files stored in a secret gist or on a gist itself, a rich blogging experience. A currently hidden feature that is useful is RSS feeds for any GitHub users gists: https://gist.aviperl.me/avi-perl/rss I'm hoping that the GitHub graphQL API might let me get l…