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Ask HN: What game do you wish existed?

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171–180 of 1001 posts

Re: Ask HN: What game do you wish existed?

#174

A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…

These have existed already: Natural Selection, its sequel Natural Selection 2, and Nuclear Dawn. The idea is nice but the actual gameplay isn't fun or sustainable because there's too much interdependence on having a top-notch commander AND having a team of exceptional FPS players; you can't really find two teams of 12 people who can all carve out time to play.

The gameplay is sustainable for a little bit in terms of randoms joining servers but all that's left of NS1 and 2 are extremely niche competitive scenes that don't reach the scale of what you want and Nuclear Dawn has no playerbase. It's a nice idea and NS1 produced some of the best competitive FPS players for a few games (Quake 3/CPMA/Live, Team Fortress 2) but ultimately it lacks the fun factor needed to keep a substantial amount of people playing.

Re: Ask HN: What game do you wish existed?

#175
I tried to build this as soon as I graduated college back in 2010, but failed to ship. We had the basics completed, the social aspect worked, and the gameplay was actually fun. We were a team of 2, and the other guy quit to get a real job (that paid money). I was too young/stupid/scared/didnt know how to try to find funding, so the project fell apart and I got a real job too.

You start with a Space Invaders/Raiden Project type action game. You have a ship, you kill enemies, you get randomized loot from enemies, if you beat the level, you save the loot, you can upgrade your ship.

You also have a 'space base'- essentially a Farmville farm. You build turrets, harvest materials, expand with new buildings that let you do new things or gives new advancement options. You can collect pieces and combine them with your action loot to upgrade your ship or improve your base.

There's the async multiplayer component. You can "visit" other people's bases and attack them using your ship/action gameplay. If they destroy you, they get cool upgrade items when they log back in. If you destroy their base, they have to invest resources to rebuild it so it's harder next time.

TLDR: Think Farmville meets Space Invaders meets Tower Defense. It's still never been done to my satisfaction, and I think the time has passed for a game like that to be lucrative, but man... it could have been so great.

Re: Ask HN: What game do you wish existed?

#176

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

It sounds like a complex "Tom and Jerry". Interesting..

Re: Ask HN: What game do you wish existed?

#178
Crusader Kings + Mount and Blade

One is focused on strategic and the narration, and the other has better in-person tactic battle.

Both of them are serious time-consumer, and I experience most flow states with these two games. Combining them organically would result a huge time-consumer that can be played all year without getting bored.

(There are mods that bolt them together but feels not seamless and coherent)

Re: Ask HN: What game do you wish existed?

#180
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

God I miss the glory days of Ultima Online.
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