Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…
Ask HN: What are you working on?
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#173Re: Ask HN: What are you working on?
#174I am working on a hex-tile game in which multiple players spawn on a map of some radius. Each tile has a value and a growth function. Each player can select a tile and make a move and accumulate the value of tiles they own, or split the difference with an opponent to try and claim a tile. To knock a player out, claim their home tile and be rewarded with ownership of all their assets. To win, be the last player standi…
Re: Ask HN: What are you working on?
#175The links below are the two separate parts that I want to combine together so that you can have that imperative state setting apply to all components depending on the generated hooks. That's the easy part.
`useStructure` allows you to have a class that your component uses for state (and be able to use any methods on that class). The hard part will be having async functions on those classes that update your state correctly. Not sure if it's even possible.
[1] https://github.com/baron816/Galactic-State [2] https://github.com/baron816/use-structure
Re: Ask HN: What are you working on?
#176I'm making a video editor that removes silence from videos. After creating a bunch of code screencasts, I've found most of my editing time is spent manually cutting out chunks of silence, and it's always felt like a job the computer should be doing. So I'm making a native Mac app to do it for me. It's in private beta right now, and feedback has been good so far! I'm hoping to hoping to get it launched in the next few…
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#178Re: Ask HN: What are you working on?
#179Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…
Also, "import antigravity" would make for a perfect easter egg.
Re: Ask HN: What are you working on?
#180I'm also finishing a puzzle game I started a while back.