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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#171
post #56

Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…

Ooh, nice. So, sort of like Exapunks crossed with Screeps?

Re: Ask HN: What are you working on?

#174

I am working on a hex-tile game in which multiple players spawn on a map of some radius. Each tile has a value and a growth function. Each player can select a tile and make a move and accumulate the value of tiles they own, or split the difference with an opponent to try and claim a tile. To knock a player out, claim their home tile and be rewarded with ownership of all their assets. To win, be the last player standi…

Was it empireattack.com ?

Re: Ask HN: What are you working on?

#175
I'm working on a simple state library for React. It will 1) allow you to have a "global" state that doesn't require context [1], and 2) allow you let you set state imperatively [2].

The links below are the two separate parts that I want to combine together so that you can have that imperative state setting apply to all components depending on the generated hooks. That's the easy part.

`useStructure` allows you to have a class that your component uses for state (and be able to use any methods on that class). The hard part will be having async functions on those classes that update your state correctly. Not sure if it's even possible.

[1] https://github.com/baron816/Galactic-State [2] https://github.com/baron816/use-structure

Re: Ask HN: What are you working on?

#176

I'm making a video editor that removes silence from videos. After creating a bunch of code screencasts, I've found most of my editing time is spent manually cutting out chunks of silence, and it's always felt like a job the computer should be doing. So I'm making a native Mac app to do it for me. It's in private beta right now, and feedback has been good so far! I'm hoping to hoping to get it launched in the next few…

Can you elaborate what it means to remove the chunks of silence? Aren't there valid cases where there's no sound but you're actually showing/doing something on the video.

Re: Ask HN: What are you working on?

#177
On-line debugging proxy. Sort of firebug running remotely with additional functionality like debug, mock, rewrite, or analyze requests. Together with further enhancements for development/testing of online and mobile applications, services and APIs.

Re: Ask HN: What are you working on?

#179
post #56

Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…

Sounds like a really fun project and I hope it works out well for you. The last part reminds me of this PS1 game I used to play, Carnage Heart, where you program AI robots to go into battle.

Also, "import antigravity" would make for a perfect easter egg.

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