Swift 2 version: http://shop.oreilly.com/product/0636920045946.do
Swift 3 version: http://shop.oreilly.com/product/0636920053989.do
We build a note-taking app for iOS, macOS, and watchOS.
171–180 of 232 posts
Swift 2 version: http://shop.oreilly.com/product/0636920045946.do
Swift 3 version: http://shop.oreilly.com/product/0636920053989.do
We build a note-taking app for iOS, macOS, and watchOS.
Orchestrating Docker. I don't know if it's one of the best, but it teaches Docker concepts with a single project, and as you progress through chapters, you will find different ways you can deploy applications using Docker containers. https://www.packtpub.com/virtualization-and-cloud/orchestrat...
Build an old-school analog music synth. Very DIY friendly, and great for electronics n00bs. The book is build around a project call the Noise Toaster, but you learn all the analog synth basics along the way. Fun stuff. Old school, and it isn't a wall-sized rack of Moog modules, but hey, good humor.
The Build Your Own Metal Working Shop from Scrap series by David J. Gingery.
Linux From Scratch: http://www.linuxfromscratch.org/lfs/ Goes through building a Linux system from the ground up, and gives a pretty thorough overview of why everything is working the way that it is.
"Physically Based Rendering" walks you through the theory behind, and the implementation of, a photo-realistic rendering system (not real-time). An extremely thorough guide to ray tracing. https://www.amazon.com/Physically-Based-Rendering-Third-Impl...
I don't like that this book is posted. Sure, it shows you an actual renderer. But it doesn't show you how to incrementally build said renderer. That is probably what a lot of people are looking for. Peter Shirley has written three short books about raytracing that I would recommend as an alternative.
My Nim book[1] is sort of like this. Instead of working on a single project, most chapters have a little project (for example a chat CLI app or a Twitter-like website) which teaches you different things about Nim. 1 - https://manning.com/books/nim-in-action?a_aid=niminaction&a_...
Earlier quoted context omitted.
I don't like that this book is posted. Sure, it shows you an actual renderer. But it doesn't show you how to incrementally build said renderer. That is probably what a lot of people are looking for. Peter Shirley has written three short books about raytracing that I would recommend as an alternative.
Could you provide links to Shirley's books, please? I'm interested in learning about CG.
"The Art of the Metaobject Protocol" leads you from a very thin layer on top of CLOS to a very rich layer of objects-oriented object implementations. It's a classic.