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Ask HN: What are some books where the reader learns by building one project?

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Re: Ask HN: What are some books where the reader learns by building one project?

#173

Orchestrating Docker. I don't know if it's one of the best, but it teaches Docker concepts with a single project, and as you progress through chapters, you will find different ways you can deploy applications using Docker containers. https://www.packtpub.com/virtualization-and-cloud/orchestrat...

Is it possible to read the first chapter for free so that I can decide if I want to buy the book or not. There almost no reviews of your book.

Re: Ask HN: What are some books where the reader learns by building one project?

#174
Make: Analog Synthesizers

Build an old-school analog music synth. Very DIY friendly, and great for electronics n00bs. The book is build around a project call the Noise Toaster, but you learn all the analog synth basics along the way. Fun stuff. Old school, and it isn't a wall-sized rack of Moog modules, but hey, good humor.

Re: Ask HN: What are some books where the reader learns by building one project?

#176

Linux From Scratch: http://www.linuxfromscratch.org/lfs/ Goes through building a Linux system from the ground up, and gives a pretty thorough overview of why everything is working the way that it is.

Any idea about how long this would take from start to finish for someone who has a bit of experience using Linux and higher-level programming languages?

Re: Ask HN: What are some books where the reader learns by building one project?

#177

"Physically Based Rendering" walks you through the theory behind, and the implementation of, a photo-realistic rendering system (not real-time). An extremely thorough guide to ray tracing. https://www.amazon.com/Physically-Based-Rendering-Third-Impl...

I don't like that this book is posted. Sure, it shows you an actual renderer. But it doesn't show you how to incrementally build said renderer. That is probably what a lot of people are looking for. Peter Shirley has written three short books about raytracing that I would recommend as an alternative.

Could you provide links to Shirley's books, please? I'm interested in learning about CG.

Re: Ask HN: What are some books where the reader learns by building one project?

#178
post #112

My Nim book[1] is sort of like this. Instead of working on a single project, most chapters have a little project (for example a chat CLI app or a Twitter-like website) which teaches you different things about Nim. 1 - https://manning.com/books/nim-in-action?a_aid=niminaction&a_...

I read your first chapter and loved it!

Re: Ask HN: What are some books where the reader learns by building one project?

#179

Earlier quoted context omitted.

I don't like that this book is posted. Sure, it shows you an actual renderer. But it doesn't show you how to incrementally build said renderer. That is probably what a lot of people are looking for. Peter Shirley has written three short books about raytracing that I would recommend as an alternative.

Could you provide links to Shirley's books, please? I'm interested in learning about CG.

Here's the books he has written: https://www.cs.utah.edu/~shirley/books/index.html

Re: Ask HN: What are some books where the reader learns by building one project?

#180
post #96

"The Art of the Metaobject Protocol" leads you from a very thin layer on top of CLOS to a very rich layer of objects-oriented object implementations. It's a classic.

I love this. Ha lisp doesn't have a good OO system. Lisp 5 minutes later: Implemented a powerful one out of macros...and u were saying?
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