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Ask HN: What are you working on tonight?

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171–180 of 242 posts

Re: Ask HN: What are you working on tonight?

#176
I was sleeping when this was posted, but now I'm working on a consulting project (embedding an existing game into OpenSocial and Facebook apps). Once I finish with that for the week, I'll carry on building the prototype for our SSD-based I/O caching driver. I'm hoping we can finally make that do something useful over the weekend.

Re: Ask HN: What are you working on tonight?

#179
post #2

Improving HN's performance. Voting is horribly expensive. That wasn't a problem originally but it's starting to become one now that there are so many users.

I feel like upvoting your comment because that sounds interesting and concerning everyone here, but I don't want to be part of the problem!

You're not. You're helping him test his improvements

Re: Ask HN: What are you working on tonight?

#180

A raytracer as part of a class project.

Raytracers are fun. Tonight I'm hopefully going to start threading my (slow) real-time raytracer. I've never done threading before, and I'm very interested in seeing how the performance plays out, what strategy I should use to optimize cache usage and generally getting stuck in with what has always been an interesting topic to me.
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