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Ask HN: What are you working on? (September 2025)

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161–170 of 1001 posts

Re: Ask HN: What are you working on? (September 2025)

#161

I launched Quiet UI this week: https://quietui.org/ It prioritizes accessibility, longevity, performance, and simplicity. With the autoloader, one script tag loads components dynamically without downloading the entire library. (npm also available.) Theming uses color-mix() and OKLAB to create uniform color palettes from a single CSS property. Adaptive palettes are used for dark mode. All form controls are form-associ…

Awesome components library. Well done! I might definitely try it in one of my next projects.

Re: Ask HN: What are you working on? (September 2025)

#162
I left my job to work on my side project (MCP-B: https://news.ycombinator.com/item?id=44515403) full time. I set out with the goal of making the ability to vibecode a webMCP server for your website and inject it via userscript.

While building that, I basically wrote a modern version of Tampermonkey with its own marketplace built in. So you can vibe code any userscript and publish it to the marketplace all within the extension.

The automation stuff is still the core value-prop, but this is a fun bonus feature while I work on solidifying the automation features.

I'm writing a HN post for it. Excited to show everyone in a couple weeks here.

Re: Ask HN: What are you working on? (September 2025)

#163

I’m building a daily word puzzle game with a twist! In Tiled Words you rearrange tiles to solve clues and rebuild a broken crossword. You can play a demo at https://tiledwords.com - it’s free and web based so it works on whatever device you’ve got. I’ll be officially launching on October 19th at the Portland Retro Gaming Expo. You can sign up to be notified on launch. Starting then there will be a new puzzle every da…

The UX is phenomenal. Easily in the top 1% of daily word puzzles. Love the concept, I'm sure it will do well at your launch!!

playlin.io is super cool! Nice job! I’ll submit my game there when it launches :)

Re: Ask HN: What are you working on? (September 2025)

#164

Building an iOS app for metronome sequencing to get faster at playing guitar and reaching "shred" speeds at different subdivisions/time signatures in a single sequence. Planning on adding accuracy indicators and scoring so rushing or dragging can be easily identified when finishing a saved routine. I.e., some post-routine metrics. I've been playing guitar for a little under 6 years and ran into the common problem amo…

When will it be done? Would like to try.

Re: Ask HN: What are you working on? (September 2025)

#165
I’m building TypeQuicker: https://www.typequicker.com

Typing is an extremely underrated skill and especially in the age of LLMs, it is the bottle neck in a lot of cases.

I’ve never been fond of existing typing apps; excessive ads, typing random words, etc so I built my own.

You can practice typing code, use your own text, etc

We have a paid plan for features where you can type natural text that targets your weak points (via SmartPractice) and many others. Other than that, it’s both free to use (and ad-free)

Re: Ask HN: What are you working on? (September 2025)

#166
I'm working on a super-simple budgeting app called https://4keynumbers.com, which is based on Ramit Sethi's Conscious Spending Plan. It currently syncs my expenses from Plaid and cooks it down into a single chart, with only savings, investments, bills/fixed, and "safe to spend" as categories.

Re: Ask HN: What are you working on? (September 2025)

#168
post #67

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…

That is so neat. I built something a little bit like this for a simulator of a 3D portal mill. Trying it on real wood got expensive fast so for debugging runs and trials of designs I would run a simulation where the toolbit would hack out the shape out of a three dimensional array of voxels. This was then displayed using a very simple engine built with PyGame. I got a lot of use out of that and it saved days (and a small forest).

Great to see something along those lines but with much better visuals.

Re: Ask HN: What are you working on? (September 2025)

#169

Release engineering for FreeBSD 15.0-RELEASE. Major releases are always a lot of work, but this is probably the biggest release in 20 years due to the new base system distribution system landing. (We're switching from "here's a tarball containing everything" to "here's 500 packages", with resulting changes in the build process, download/update mirrors, installer, etc.)

What's the ETA?

Re: Ask HN: What are you working on? (September 2025)

#170

I’m building TypeQuicker: https://www.typequicker.com Typing is an extremely underrated skill and especially in the age of LLMs, it is the bottle neck in a lot of cases. I’ve never been fond of existing typing apps; excessive ads, typing random words, etc so I built my own. You can practice typing code, use your own text, etc We have a paid plan for features where you can type natural text that targets your weak poin…

nice!

i open and close parens, brackets and curlies at the same time.

is there a mode/setting to capture this intent?

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