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Ask HN: Tell us about your project that's not done yet but you want feedback on

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161–170 of 472 posts

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#161
post #154

https://github.com/ambrosiogabe/MathAnimation If you’ve ever tried to make a mathematical animation (think 3Blue1Brown), it’s a real pain. I was using manim for awhile to make animations for my YT channel, but the whole iteration process felt very slow and repetitive. So I thought I would recreate manim over the weekend, except with a GUI and real-time feedback. It’s been a year and a half and I’m hoping this weekend…

I remember watching the video you made on it[0] and was thoroughly impressed! Small world.

I had an application for this recently but the name made it hard to find :(

[0] https://www.youtube.com/watch?v=iydG-e1dQGA

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#162
I've been working on blog powered entirely by GitHub Gists. https://gist.aviperl.me/

With zero extra effort, you get a simple blog. With configuration via settings files stored in a secret gist or on a gist itself, a rich blogging experience.

A currently hidden feature that is useful is RSS feeds for any GitHub users gists: https://gist.aviperl.me/avi-perl/rss

I'm hoping that the GitHub graphQL API might let me get list of gists with their file content, in which case, no outside build step would be needed to provide the full experience for a GitHub user.

What I mean here by "full experience" is adding a title, image, tags, etc.

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#163
I’m working on developing a new kind of flexible linear actuator for robotics and prosthetics. Essentially an artificial muscle. If we can make production economical it’ll make a big difference in how energy efficient and human-like robots and prosthetics can be. I think it’s plainly evident that traditional electric motors and servo actuators are a big limitation on robots in how well they can mimic human level functions, like grasping and walking. A robot might only have a handful of actuators in their legs to walk, if evolution could have found a way to walk proficiently with so few muscles as their are actuators in a robot like the Tesla bot, it would have. Can’t speak too much about the specifics of how it works, but its using electromagnets, no pneumatics or electrostatics or shape changing polymers etc. I have interest from a few uni research groups in my city, but we’re always on the lookout for groups who might be good alpha or beta candidates. My email is zak at zerocubic dot com

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#164
Ive started 3 projects i would like to come back someday:

1) HoM&M3: Hota player vs AI battle simulator - i already did some reverse engineering of AI used in battle and reimplemented some game mechanics to be able to run simulations with a few units. Purpose: to find average best possible output for given fight scenario.

2) Benchmark runner, database and visualization - i have some code for db, cli and dsl used for querying data. Purpose: to find performance regressions in subsequent builds and to give nice visualizations of product performance for management and marketing.

3) General purpose scripting language built in Go. No code, but most of the grammar already defined. Purpose: mostly educational.

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#167
I have a project. I have posted it once herenon HN. I have not received any feedback then, it hasn't received much traction.

It is a link aggregation. Can be used as a RSS client, or YouTube front end for subscriptions.

It is intended for light, personal use, therefore it is not much scalable, but supports user management.

https://github.com/rumca-js/Django-link-archive

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#168

https://chrome.google.com/webstore/detail/jpt-chatgpt-code-i... I've been working on a chrome extension that let's you run python code in ChatGPT. You can see the output, see plots with matplotlib, upload and download files, use a bunch of packages, all thanks to Pyodide[0]. Basically ChatGPT's own code interpreter but worse (it's also free, you get what you pay for). It was important to me that it works completely l…

This is very cool! I just downloaded the extension and tried a hello world program. Will tinker a bit more.

If you can make a library to run python code inside a JS project (like Next JS) then we could build a code interpreter in Next JS. Would be super cool. Here is a python implementation - https://github.com/shroominic/codeinterpreter-api - for your reference.

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#169

A website making trail data from OpenStreetMap easily browsable: https://trailcatalog.org/ Myself and a friend have been working on this for quite a while. It's frustrating because it has come so far (showing trail data worldwide interactively on a tiny budget is challenging), and yet it is so far from being something super useful like AllTrails due to low data quality and a lack of relevant features (photos, reviews…

Have you looked into following the links from OSM elements to Wikidata items and their associated Wikipedia/WikiVoyage articles, Commons images etc.?

Re: Ask HN: Tell us about your project that's not done yet but you want feedback on

#170
post #137

https://github.com/lukesalamone/code_nitro Convert your code to an image from the command line. No internet connection needed, although it can also download and convert code from Github too. Made it because currently the best alternative (carbon-now-cli) sends your code over the wire and there's a lot of situations where that's not desirable.

This is quite nice! I might start using this.

Some things that would make this nicer:

- Add a downloadable, ready-to-use bin as a release. - Change the background-gradient. For me, it is a bit too close to the bright pink used on old VGA-games, so I initially thought it was an error. - Add option to also copy those lines to clipboard, or upload them to pastebin or similar. The url could then be embedded within the generated image. Perhaps this does not fit into the scope, but it could be nice. - Add a short instruction on how to use this within an editor. For instance, perhaps a short vim-binding from a selection could be added to the readme? - Why is there a link in the readme to a wikipedia-article on Fast inverse square root?

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