Ask HN: What do you code when learning a new language/framework?
161–170 of 171 posts
Re: Ask HN: What do you code when learning a new language/framework?
#162redis client
msgpack implementation
things like that
Re: Ask HN: What do you code when learning a new language/framework?
#163Re: Ask HN: What do you code when learning a new language/framework?
#164Pokemon games!! All of the algebra is solved, and you can dig as deeply as you like in any direction you like. Graphics? Check. And simple, top down, tilesheet or character maps work just fine. Battles? Check. You can leverage anything from purely functional, object oriented, websocket, long polling, SQL, you name it. Whether you use 3 elemental types or flesh out everything from multiturn, semivulnerable, exp/leveli…
Do you have a tutorial ?! I'm super interested in this.
Re: Ask HN: What do you code when learning a new language/framework?
#165Pokemon games!! All of the algebra is solved, and you can dig as deeply as you like in any direction you like. Graphics? Check. And simple, top down, tilesheet or character maps work just fine. Battles? Check. You can leverage anything from purely functional, object oriented, websocket, long polling, SQL, you name it. Whether you use 3 elemental types or flesh out everything from multiturn, semivulnerable, exp/leveli…
GOTTA CODE THEM AAAALLLLLL!
Re: Ask HN: What do you code when learning a new language/framework?
#166Pokemon games!! All of the algebra is solved, and you can dig as deeply as you like in any direction you like. Graphics? Check. And simple, top down, tilesheet or character maps work just fine. Battles? Check. You can leverage anything from purely functional, object oriented, websocket, long polling, SQL, you name it. Whether you use 3 elemental types or flesh out everything from multiturn, semivulnerable, exp/leveli…
Is there a tutorial for the boilerplate for setting this up? Where would I even begin as someone who has never built any graphics.
Re: Ask HN: What do you code when learning a new language/framework?
#167Re: Ask HN: What do you code when learning a new language/framework?
#168Earlier quoted context omitted.
Is there a tutorial for the boilerplate for setting this up? Where would I even begin as someone who has never built any graphics.
I started one! You people inspired me! https://mikercampbell.gitbook.io/gotta-code-them-all/
Re: Ask HN: What do you code when learning a new language/framework?
#169Earlier quoted context omitted.
wow this sounds incredibly complex
Only as complex as you want to make it! My very first Pokemon game was a case statement where you picked your first Pokemon and it emulated the dialogue. My second attempt was before I knew about OOP or FP, and just had a C++ array that held Pokemon data in set indexes. That was during my first programming class haha
Re: Ask HN: What do you code when learning a new language/framework?
#170Earlier quoted context omitted.
Only as complex as you want to make it! My very first Pokemon game was a case statement where you picked your first Pokemon and it emulated the dialogue. My second attempt was before I knew about OOP or FP, and just had a C++ array that held Pokemon data in set indexes. That was during my first programming class haha
I do recall writing a text "battle" game in the Pokemon style with Harry Potter characters but that was a single battle sequence. It was also before I knew OOP and for my first programming class :) Your comment brought back some memories.
And I love the sound of that game!