Battle for Wesnoth: https://github.com/wesnoth Kittens: https://bitbucket.org/bloodrizer/kitten-game/src/master/
Ask HN: Favourite open source game?
161–170 of 381 posts
Re: Ask HN: Favourite open source game?
#162OpenTTD: https://github.com/OpenTTD/OpenTTD
Re: Ask HN: Favourite open source game?
#163This is not a 3D technical achievement nor is it highly replayable, but the first playthrough is marvelous for any fan of scifi or cyberpunk.
Hard AI, trying to grow and avoid discovery. It plays very well.
In fact, I say that, but I haven't played it in 10 years and I see there was a 1.0 release in 2020, so I'm going to go check that out right now.
Re: Ask HN: Favourite open source game?
#164Earlier quoted context omitted.
Yep, it has replacements for the graphics and audio assets. Just "apt install openttd" :)
I would still highly recommend digging up the proprietary assets though, in particular the music [1] is far superior. [1]: https://www.youtube.com/watch?v=tI3-Wwl5Xtg
Re: Ask HN: Favourite open source game?
#165Total Annihilation-like: [Beyond All Reason]( https://www.beyondallreason.info/ ). There are also a few others (or supreme commander-likes) run on the [springrts engine]( https://springrts.com/ ) including zero-k.
TA is one of my top 5 games of all time, one of the first games I could afford back in the day. But I've never been a fast RTS player, I'm more of a casual civ turn-based player, so is BAR playable for me? Does it cater to the South Korean Zerg rush pros or the base builders?
Re: Ask HN: Favourite open source game?
#166Earlier quoted context omitted.
Great game, but not Open Source; it's under a restrictive license.
Certainly open source. The source is there. In the open. You're just not allowed to reuse it in the ways that we have come to expect from free software. So it's open, but not free, software.
Of course, not everyone necessarily agrees with that definition, but one would typically use the term "source-available" for code that is publicly available with restrictions.
Re: Ask HN: Favourite open source game?
#167Total Annihilation-like: [Beyond All Reason]( https://www.beyondallreason.info/ ). There are also a few others (or supreme commander-likes) run on the [springrts engine]( https://springrts.com/ ) including zero-k.
Spring is an amazing engine! It's been a while, but we used to have regular sessions of Balanced Annihilation (BA) decades after TA came out. I don't know if more recent RTS games improved in that, but Springs UI was way ahead of other RTSs at the time. Without going into detail, BA had very tense gameplay without getting too bogged down by micro managing units.
Re: Ask HN: Favourite open source game?
#168Years ago i had a lot of fun playing the SP maps and the MP maps in SP mode of Cube and Cube 2: Sauerbraten.
Loved this game! I forget why I stopped playing. I played it for many years.
(though i haven't checked it for years so i don't know how it is nowadays)
Re: Ask HN: Favourite open source game?
#169Others have mentioned Wesnoth, Oolite, and Cataclysm: DDA, but Angband and all of it's variants hold a special place in my heart. MAngband, ZAngband, TOME, all drew countless hours from my youth. FreeCiv is excellent. I think the name has changed (or it's been forked?) but Tremulous was a lot of fun.
Re: Ask HN: Favourite open source game?
#170Earlier quoted context omitted.
Yes and yes. I've been trying write a game from scratch (emphasis on "scratch" considering the scale of the itch) as a side project, but that quickly evolved into an excercise in overcoming analysis paralysis. I'm currently stuck on "can I count on the HTML Canvas to optimise cases where a tile is out of view or should I make a fancy system to calculate that now ?" I get an average of 2h a week to do this, so I need…
"I'm currently stuck on "can I count on the HTML Canvas to optimise cases where a tile is out of view or should I make a fancy system to calculate that now?"" I am not sure if I understand you correctly, but since I did wrote a canvas game from scratch, I can tell you that you cannot count on the canvas to optimize anything (and likely not what you want in this case) Every browser does it a bit different and it will…
Bad wording on my part. I noticed somewhat of a performance difference when drawing an image at coordinates that are outside of the canvas boundaries and was wondering if the scale of this is significant.
Do you have the source of your game published anywhere?