I made http://feeder.co , a Chrome extension to simulate Firefox's RSS live bookmarks back in 2010. Now it has 500,000 active installs on Chrome and our cloud hosted service is netting around 1500 USD each month after costs (1700 subscriptions). Me and my twin brother have had it as a passive income thingie for years. After a failed attempt at selling it (SaaS metrics are NOT easy) we met a guy who saw some potential…
Still interested in selling?
Ask HN: Those making over $1K/month on side projects, what did you make?
161–170 of 257 posts
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#162I made two TypeScript videos for Pluralsight ("ES6 with TypeScript" and "Practical TypeScript Migration"). I put them together in the evenings and weekends using the knowledge I got at my day job and from working on TypeScript open source projects like grunt-ts (and a lot of research). It was a lot of work, but it's a great passive income now that they're done, and I'm quite proud of how they turned out. The Pluralsi…
what tools did you use to prep/record your videos?
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#163Earlier quoted context omitted.
Gumtree seems to be only for UK and AU, is that right? (from a quick Google for the name). Congrats on your work.
Sorry Gumroad, I often get those mixed up :)
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#164I am but I don't know how long it will continue! My side project is: "How to Make an RPG" ( http://howtomakeanrpg.com/ ) which I released in June. It's a collection of code samples, art and digital book that shows the reader how to make an old-school, Japanese-style RPG. So, it's super niche! I wrote a little about my process here: https://medium.com/@DanSchuller/my-first-side-project-part-1... There was supposed to…
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#165Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#166I created an online game called Pit of War ( http://www.pitofwar.com ). It's a strategy/management game that puts you in charge of a stable of gladiators. You train your gladiators, outfit them in armour and weapons and give them a set of strategies to use during the fights against other players. Strategies start off simple and grow in detail and complexity as gladiators gain levels, skills and better equipment.
I've always been at least mildly interested in game development, but what has stopped me cold to this point is my inability to create the necessary artwork. Did you create the art yourself, or did you have someone else do it?
Seriously, I started learning Blender so I could make assets for my own games and even though I have some training in art it is one hell of a learning curve. Not Blender itself, no. The first three weeks were a bit slow but then I started to get a workflow going and now I'm confident I can make decent-looking characters.
No, the real hard part. The serious drain on time is the art part. If you haven't had years of experience making art on a very regular basis you're going to have a slow go of it. Not only that but experienced artists will look at your work and give you a handful of tips that will make you feel both stupid and inadequate.
Art is a skill that can be learned... Just like programming. However, just like programming you're going to spend the first few years making absolute garbage. It takes time to be a decent artist.
You can learn to make one kind of art pretty quickly. For example, I successfully mastered the art of creating 3D anime girls (which are for the game idea) in about a month. Can I animate them with any semblance of, "that looks kinda natural"? No. I'm still working on getting the hair right. I've yet to even begin animating walks or arm movements!
...and for those who've done this: Yes, I'm using Rigify to save time. I'm in the process of writing a Python script that works like the Ragdoll script for hair or rope-like structures (because I'll be damned if I have to spend any more hours positioning a pony tail by hand @60 FPS!).
Edit: I had to take a break for a while to work on non-art stuff but here's where I stood three weeks ago:
Note that she has eyes but they weren't showing up in the Cycles render output for a reason I haven't figured out yet :)
The entire head was made from scratch by me. The hair was my focus when I was last working on it (the animation thereof).
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#167 * You do have time. I work a time consuming job, have a wife and kids, and still found 1 hour per day to work on it, and that was enough.
* Automate everything that you can. Early on I automated the deployment, the creation of new accounts, the management of the sales, and soon the marketing.
* Have a plan and stick to it. I planned to use 1 hour per day and I did. I have a backlog and I work against that always.
* Pick a market you understand. I help a lot with my kids schools and this is software to help with that.
* Drop bad ideas when needed. I have started more side projects than I can think of. Sometimes in the past I have felt bad because I didn't want to give up on an idea. So I worked on a bad idea for way too long. Don't do that.
It turns out that when you have the right idea and are scratching an itch that real people have, it's not that hard to get people to pay you to solve their problem.Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#168It's pretty meta to be posting this here, because Indie Hackers is basically a huge collection of interviews with developers who are making money from their apps and side projects. I only include interviews with people who are willing to share revenue numbers, employee count, etc. There's also a forum/comments section where you can ask your own questions to the interviewees if you find my questions lacking :)
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#169Feem ( http://www.feem.io ) is making over $1K/month online; and I'm from Cameroon, Africa. Feem is a great cross-platform way to share files within your LAN.
How do you make revenue?
> How is Feem different from other similar apps.
> 3. Business Model. Our business model is simple: If you like the app, you'll pay for it. Similar apps focus on growth only, then later switch to serving you adware and malware.
Re: Ask HN: Those making over $1K/month on side projects, what did you make?
#170We don't just copy-pasta public domain titles. We actually go through it, and create a really nice table of contents, include flourishing images to chapter headings, link any footnotes, and re-typeset so there's pleasant vertical rhythm to the paragraphs. We really pride ourselves on creating a great user experience rivaling titles from major book publishing companies that have delved into the foray of e-book publishing. CSS for e-books is a repeat of browser compatibility problems reminiscent of the 90s unfortunately.
Our average price is usually $0.99. Our genre is theology, so we publish books from Augustine, Thomas Aquinas, and John Calvin to name a few.
We make over $1K/month, but sales are on a downward trend. The hype of e-readers has faded in the past 2 years. It's not that e-reading isn't cool. It totally is. Just like the mp3 player was a great successor to the Walkman. The problem is that there isn't One Great Device for e-reading (like the iPod was).
A review of e-reading devices:
iPad: No person with eyeballs can read on an LCD screen for more than 2hrs, but I can read a physical paper book as long as I want. Dead-on-arrival in my opinion. Sales from this market never overtook sales from the Kindle store for my company.
Kindle: Better than the iPad. That's not saying all that much because they're only better because they use e-ink. That's it. Navigating and whatnot is still really janky. The worst thing about the Kindle is that all text is justified. There aren't any settings to change it to left alignment. It's nuts. You have to see a screenshot of some text to see how absurd this design decision is.
Kobo: These guys make the best e-readers. They are e-ink like Kindle, but they have this revolutionary technology called "left alignment of text" instead of justified-only text on the Kindle. You don't have the sophisticated backend infrastructure like Apple/Amazon for synchronizing your books/bookmarks/highlights/blabla. But it's not that important really. Just sideload your e-books, and dupe your e-book library on your computer. That's an end-to-end backup plan. You may not have heard about Kobo because they don't have the marketing budget like their competitors.
My company is called Fig, because I started the company on Fig St in Escondido, CA while I was in seminary. Here's some of our titles on Amazon: https://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dd...
Footnote: I probably went too far with this off-handed hardware review, but I'm drinking wine and felt loquacious.