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Ask HN: What are you working on? (February 2026)

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151–160 of 1001 posts

Re: Ask HN: What are you working on? (February 2026)

#151
Sorcery - open source app and protocol that, together, let you share source code links that open in each user's favorite editor, right on the linked line.

Supports VS Code, Neovim, IntelliJ/JetBrains Family, Zed, etc.

About to do the first beta release this later this week.

The protocol is "srcuri" (pronounced, "Sorcery")

This site is: https://srcuri.com/

Source code: https://github.com/browserup/sorcery-desktop

Re: Ask HN: What are you working on? (February 2026)

#152
i just got finished making myself a stylus based cad app and a bit of web app for doing layout so i think im well setup for a leather-working and embroidering setup for tbe next while.

just about finished making my sister a new wallet using it for putting together a pattern: https://imgur.com/a/gTehRra

next fun thing is to try making a better "claude plays pokemon" i havent played emerald before, but the end goal is to get it to be able to play the hard nuzlockes like Run and Bun

Re: Ask HN: What are you working on? (February 2026)

#153
Skulto - offline-first package manager for Claude/Codex agent skills

https://github.com/asteroid-belt/skulto

Started building this after getting nervous about installing random SKILL.md files from GitHub. Scans for prompt injection in markdown/references and suspicious patterns in scripts/.

- 200+ curated skills included

- 33 supported agents

- Symlinks for one install anywhere and automatic updates

- CLI, TUI, or MCP interface: try asking Claude to find and add Awesome repos.

- Semantic search across skill content

Working on: local skill authoring, mise-style directory activation

Go + Bubble Tea. Happy to hear what's missing.

Re: Ask HN: What are you working on? (February 2026)

#154

https://concludia.org/ - I've mentioned it here before, it's a site to help people reason through and understand arguments together. No real business purpose for it yet, it's more an idea I've had for years and have been wanting to see it through to something actually usable. You can graphically explore arguments, track their logical sufficiency/necessity, and make counterpoints. It's different than other types of ar…

I like this. It reminds me of the interesting type of experimentation that was done with LLMs before agentic coding took over as the primary use case.

I am interested in seeing a personal version of this. Help people work out their own brain knots to make decision-making easier. I'm actually decent at mending fences with others. Put making decisions myself? Impossible.

Re: Ask HN: What are you working on? (February 2026)

#157
A Jellyfin music client for Linux written in Rust and GTK:

https://github.com/Fingel/gelly

I thought it would be pretty simple, but here I am almost 6 months later still adding features. The positive feedback has been nice, though! People seem to appreciate (like I do) that its fast and doesn't use Electron or some other cross platform toolkit. Learning a lot.

It's not vibe coded. Sad that I have to make that qualification these days, but here we are.

Re: Ask HN: What are you working on? (February 2026)

#158
Building https://lenzy.ai - helping conversational AI products (think Lovable or Cursor) reduce churn and prioritize product improvements by analyzing their user's chats. I started about 4 months ago, made my 2 paying customers happy. Now trying to onboard more and more companies!

Re: Ask HN: What are you working on? (February 2026)

#160
Applications for Linux that I always wanted but could never quite find the one that works how I think it should.

traymd: A system tray notes application that supports basic live input of markdown. https://github.com/rabfulton/TrayMD

reelvault: A local film browser and launcher. https://github.com/rabfulton/ReelVault

preditor: A simple image viewer that shows each image in the center of the screen in a window sized for that image with some basic editing functions built in. https://github.com/rabfulton/preditor

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