I’m working on a video game, purely for fun. Here is a work in progress build: https://muffinman-io.itch.io/space-deck-x It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them. That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it. I have a bunch of ideas how to combine the two…
Ask HN: What Are You Working On? (December 2025)
151–160 of 1001 posts
Re: Ask HN: What Are You Working On? (December 2025)
#152In other words, something safer & more concise than maintaining multiple HashMap's, but a lot less involved & simpler than an in-memory SQLite.
It's better explained by the example here: https://github.com/utdemir/composable-indexes/blob/3baa36762....
Re: Ask HN: What Are You Working On? (December 2025)
#153Killer feature is multiple plans per customer.
Re: Ask HN: What Are You Working On? (December 2025)
#154Will be interesting to poke at over the holiday.
Re: Ask HN: What Are You Working On? (December 2025)
#155Re: Ask HN: What Are You Working On? (December 2025)
#156* The immediate-mode "every tick I ask you for a VDOM based on the user-defined state" TUI framework has all the fundamental features, I think; writing docs and expanding the library of components it ships with. https://github.com/Smaug123/WoofWare.Zoomies
* Decided I needed a nice text display widget, so got side-tracked into implementing the Knuth-Plass paragraph layout algorithm; it currently functions but is buggy. https://github.com/Smaug123/WoofWare.KnuthPlass
* Finally starting to put proper effort into the LLM integrations into my workflows, writing skills, defining the Gospel According To Me to try and poke the LLMs into the right basin - with limited success so far. https://github.com/Smaug123/gospel
No progress on the deterministic .NET runtime.
(Same comment from last month: https://news.ycombinator.com/item?id=45869787)
Re: Ask HN: What Are You Working On? (December 2025)
#157Re: Ask HN: What Are You Working On? (December 2025)
#158Re: Ask HN: What Are You Working On? (December 2025)
#159Then I wrote a Python program that connects whatever controller my brothers want to use (as long as it's supported by SDL2.0) and forwards that data from their computer, through Parsec, through a USB-UART adapter, to the Pico, then to the Switch. I then have a low latency capture card (Magewell Pro Dual HDMI I got off of ebay for $100) forwarding the video and audio from the Switch to my PC which I share to my brothers via Parsec. The audio was a bit tricky to get right, and ended up having to use a Virtual audio cable and Voicemeeter potato (a software audio mixer) so that both myself and my brothers could hear the audio.
It works surprisingly well and the latency is pretty low. I even got rumble working! (but not motion controls. If anyone wants to attempt it, I will accept PRs). I haven't done any formal benchmarking for performance, but my brothers and I were able to play Smash Ultimate without too much bother about latency.
You could also use the accessory Python library I made to automate switch controller presses (look in the examples directory). Might be useful for TAS speedruns?
The project is here for anyone interested. It's a bit rough and needs some cleanup and maybe a video tutorial on remote setup. But here is the WIP:
Re: Ask HN: What Are You Working On? (December 2025)
#160Just made a landing page and then transfered its style to the app using Claude AI. Was so impressed that I paid for a supscription immediately.
Will polish the app and plan to launch next month.