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Ask HN: What are you working on?

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151–160 of 751 posts

Re: Ask HN: What are you working on?

#151
Mostly two things:

1) online platform for learning foreign languages via simple games, currently trying to make it work on mobiles (http://language-monster.com)

2) attempting to create a classic 2D real-time strategy game, although it's in early development: https://github.com/lchsk/knights I intend to make it work on Linux & Windows

Re: Ask HN: What are you working on?

#152

Problem: My SaaS trialers either convert or expire without me really knowing why. Solution: Collect data on every action that anybody does during a trial, Bucket finished trialers by "Converted" and "Expired". Visualize that data to find out what motivates trialers to convert. Run crazy ML magic on it to predict outcomes for individual trialers. Act on that information. About half a day into building, it occurred to…

Looks really nice but, Youch - the pricing seems kind of steep.

I'm not sure what a participant is, since it only appears in the pricing and nowhere else on the page - but if it is a new user (new signup) then 200 seems a bit large for a hobbyist.

I'd consider a tiny $10 - 20/mo one, sans "Assisted onboarding"

Re: Ask HN: What are you working on?

#153
post #122

Problem: I don't know when the optimal times to go to Krispy Kreme for hot donuts are. Solution: http://hotdonuts.info/ And yes, this is the most important problem in the world.

You have a problem with zip codes that start with 0 eg 07001.

Dammit, I didn't even know that they could start with 0. Thanks!

Re: Ask HN: What are you working on?

#154
post #80
post #76

Problem: Writing regular content for your product's blog is time consuming. Project: We are working on automating the content writing process. Articly ( https://articly.me ) is a automated content strategy and writing platform. You give us your site or product and every week our platform sends you a new article to post to your blog.

$40/post seems pretty low-end, no?

We are still testing out pricing, but for now this seems to strike a good balance for the types of customers we get, mostly small product builders with one or two people.

We automate a lot of stuff to help lower costs for our writers and we have writers on staff from our agency that fill in the gaps and do editing.

Re: Ask HN: What are you working on?

#155
Problem: My experience taking audio tours at various museums showed the use of antiquated and expensive hardware. Most alternate solutions used mobile apps which are inconvenient to download and take more time to release.

Project: I went about developing a web app that allows anyone to quickly create an audio tour for free:

https://www.youraudiotour.com/create

I also integrated Amazon Polly to automatically generate audio based on text inputs. This further increases ease of use by eliminating the need to record and edit audio.

It was a great learning experience since I learned rails from scratch and don't have a background in programming. Now to see if I can get more people to use it!

Re: Ask HN: What are you working on?

#156

As a hardware side project I've been designing and building an open source split-flap display - the kind of electro-mechanical displays you used to see in train stations and airports that loudly flip through letters and numbers as they update. https://scottbez1.github.io/splitflap/ Have a few working prototypes ( https://www.youtube.com/watch?v=bslkflVv-Hw ), but I'm currently redesigning the electronics/PCB to make…

That looks great! I was about to comment that you can still see a large one in use, but apparently NY Penn Station took theirs down earlier this year. https://nyti.ms/2kqiicj

Thanks! Yeah, they've sadly been disappearing over time. But now that I've really gotten familiar with the complexity and precision required for each individual character I can totally understand why digital makes more sense than maintaining the old displays.

Re: Ask HN: What are you working on?

#158
post #151

Mostly two things: 1) online platform for learning foreign languages via simple games, currently trying to make it work on mobiles ( http://language-monster.com ) 2) attempting to create a classic 2D real-time strategy game, although it's in early development: https://github.com/lchsk/knights I intend to make it work on Linux & Windows

You be interested in some software I found yesterday called Godot: https://godotengine.org/

It's got a fairly nice GUI and allows you to script events in a scripting language that's like a mix between Python and C++. You can also just use C++. Everything works as part of a "scene-tree". The physics and rendering engines are swappable. I believe it uses SDL2 by default. I'm pretty new at game-dev stuff. Most of my work is in back end web development. I just thought you may find it interesting or helpful.

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