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Ask HN: What Are You Working On? (April 2026)

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141–150 of 1001 posts

Re: Ask HN: What Are You Working On? (April 2026)

#141
pxv, a simple image viewer inspired by John Bradley's (RIP) xv. https://github.com/linsomniac/pxv

I've been wanting to do this for years. I fully support (and have paid more than most into) John's shareware, but that means that I can't just "apt install" it, which means I rarely have it available on my various machines. Having something I can just "uv run" that keeps most of the same ergonomics would be a nice alternative.

Re: Ask HN: What Are You Working On? (April 2026)

#142
Been rolling around from project to project this past month.

A SSO application in rust(not public)

A DNS for a dream project of mine which is a hosting provider company like digital ocean but in Scandinavia(not public).

A code hosting site for said hosting company called bofink(not public)

Ansible playbooks for applying database patches that can resume and create schemas etc, based on an internal tool from a former job. This is public and available on my github if anyone wants to look at it not linking it because there are way cooler projects here.

Re: Ask HN: What Are You Working On? (April 2026)

#143
givedirection.com

Direction - I’m trying to teach people how to do all the other stuff that you need to know, other than writing code, about delivering real products and not just a bunch of junk and slop that can’t be maintained

ShowHN: https://news.ycombinator.com/item?id=47721469

I’m also trying to make it really super simple so it’s week to week pricing, and have a discord community that grows out of it.

It’s literally just four two hour courses on Monday of each week and a demo day.

you walk through what you’re gonna do, how you’re gonna do it, how you’re gonna use your AI assistants to help you, where it can help you, and where it can’t help you, how to talk to it about teaching you instead of just doing it for you, and at the end of it you have something tangible to show for it.

There’s no subscription this is just straight up teaching product and project development that comes with a community and the community grows as much as it chooses to.

You can read the vision and roadmap on the site as well

https://www.givedirection.com/vision.html

Re: Ask HN: What Are You Working On? (April 2026)

#144
Cooperation Cube (https://cooperationcube.com/) — A strategic 4-player memory/semi-cooperative board game I designed, played on a rotating 3D cube. Just added a daily puzzle (https://cooperationcube.com/daily) you can play without signing up. Place sticks, complete patterns, and try to beat the day's challenge.

Live Kaiwa (https://livekaiwa.com/) — A real-time Japanese conversation assistant. It listens, transcribes, translates, and suggests responses so you can follow along in conversations you'd otherwise get lost in. I built it because I live in Japan and needed something for the situations where missing a nuance actually matters — PTA meetings, bank appointments, neighborhood councils.

Re: Ask HN: What Are You Working On? (April 2026)

#145
Still very early, but I’ve been building Market Diary - https://marketdiary.io. Log daily market thoughts, document trades, and review charts all-in one place. Built for solo investors and teams who want to turn noise into alpha. Powered by Markdown, supports file attachment, teams, and TradingView charts. Free to signup. Would love feedback.

Re: Ask HN: What Are You Working On? (April 2026)

#147
A game framework for vibecoded games.

Native APIs exposed via Rust, but the core framework is written in AssemblyScript. Games or mods/libraries built in it are also written in AssemblyScript.

It builds as a binary that can run on the various PC, mobile, and web platforms. You run it and you get a claude-code-like console that has access to a sandboxed filesystem to put game code in, and a git repo, all built in.

Re: Ask HN: What Are You Working On? (April 2026)

#148
This morning published a design manifesto for the Co-Wiki — a wiki-based warm storage layer that sits between LLM context windows and vector DBs, designed for human-agent co-authorship. The architecture solves chat hell, RAG chunking failures, and the missing second brain infrastructure in one brutally simple design. I'm a long-time SW architect who moved to epistemology. I’m too busy to go back to building — the design is complete, documented, and open. First to ship owns the category.

https://gist.github.com/paulshomo/69cf99e3185fa7ad0f50fc0e38...

Re: Ask HN: What Are You Working On? (April 2026)

#149
I'm working on TableForge[0], it's a browser based, solo or multiplayer, D&D 5e game. TTRPG DMing can be effort-heavy and my friend group constantly has trouble finding enough time to play together let alone set it up. In TableForge, the DM is agentic with access to tools strictly following 5e rules. The DM is responsible for narration and reacting to players but your character sheet, inventory, spells are all real server resources you manage. The DM can interact with them through deterministic 5e-based tools (dice rolls, damage, sheet updates, memory). Players can play in real time or async.

You can provide the DM a premise (or pick one from the library) and it'll flesh out a full campaign story arc. Either way it's a fresh story arc reacting to your actual decisions, every time.

I noticed every competitor in this space was a chatbot with only the last ~10-15 messages stuffed into context. They forgot things, made up dice rolls and rules, and was generally not what I was looking for. So far TableForge has been working well for my friend groups and some random folks from Reddit/organic search. Solo TTRPGers seem to like it too.

It's still in early stages but fully playable. I don't feel comfortable charging anything for yet until I know people enjoy it. If you like it enough to hit the free tier limit, send me some feedback in the webapp and I'll gladly extend your free trial. If you hate it, please also let me know!

[0] https://tableforge.gg/

Re: Ask HN: What Are You Working On? (April 2026)

#150
I'm working on a AI RAG (retrieval augmented generation) system: https://longtermemory.com

It's a tool that use QDrant, a vectorial db, to embedding the texts chunks: LLM api is questioned to generate the Q&A pairs from a chunked texts.

Each chunk is then embedded and stored in the vectorial db to facilitate the Q&A generation, thanks to better context informations.

This tool helping people to study everything thanks to even Spaced Repetition algorithm.

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