Ask HN: How is the “metaverse” concept different from the Second Life boom?
141–150 of 381 posts
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#142But now, people shop online all the time. The technology caught up to the point where people don't go to physical shops.
VR/AR builds on that to allow for a more realistic display. So that's a natural extension that will come into play.
The same changes in buying behavior affects things like direct car sales and house sales. Spinning a 3D car on a 2D screen is not the same as being able to walk around it and (figuratively) "kick the tyres" yourself.
We're at the late stages of the "early adopters", and the rate of change in technology is exponential so is increasing at an increasing rate.
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#143Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#144Earlier quoted context omitted.
I have owned land in Second Life continuously for probably ten years or more. Haven't been on recently but very familiar with what you are talking about. NSFW is a big part of it but by no means the only part. Meta has a very dominant position in VR headsets. All they have to do is add add a "teleport friend" button to message notifications inside of Oculus Quest 2 when you are in the default home environment, allow…
I honestly don't know a single person with a oculus. Many with the PlayStation or the HTC one. I also barely know people that use Facebook. And many that are not willing to create a FB account for whatever reason. It's just anectotal. But I don't see how this walled garden will find any widespread use around here. Just as I know no one who uses Apples walled garden chats, simply because apple never reached a critical…
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#145Second Life allowed for a lot of the NSFW content and interactions that people tend to enjoy both in entertainment and in real life (this is also true of VRChat to some extent). Metaverse will be a sanitized, sterile project for children. Fundamentally the people like Zuckerberg responsible for its execution do not understand what people want, which is why Metaverse has no chance of success.
I agree with the broader point, but Facebook owns three of the most popular apps in the world. They have at least some idea of what people want.
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#146Remote communication tools like video conferencing fail to deliver what academics call “social presence”, which is the feeling of being together in unmediated communication. VR and AR have the necessary capabilities to do so, and deliver social presence on par with face to face. With a fully immersive experience, you can feel like you are standing next to a person talking to them, regardless of their physical location. Body language, eye contact, etc all come through.
That is the core capability that will disrupt all industry, it is more a matter of when not if. The current hardware clearly is not hitting the mark for sudden mass adoption. The hardware will eventually, even if we have to wait until it becomes something like sunglasses or even contact lenses.
From first principles, having computers override what photons you see will have huge effects, but don’t focus so much on the shiny video game world aspects: it’s all about removing the need for physical co-location to communicate, work, and spend time together with full social presence. This is why Zuck bought Oculus, and why he has pivoted his company around the entire thing. It’s not because of “Ready Player One”, but because he feels that hardware/software will modulate most person to person communication soon, and he wants it to be his stack.
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#147Who’s their target market?
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#148I would not take marketing around things like VR and AR very seriously because nobody knows whether any of them will catch on, and their track record isn't very good. Oculus, for the most part, is a niche. A lot of people have an Oculus but it's primarily for games, and it hasn't reached the level where everyone's gotta have one . Only time can tell whether Metaverse has something that Second Life did not. My guess i…
Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#149Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?
#150It’s simple really, and most commenters don’t “get” what is going on with all this. Remote communication tools like video conferencing fail to deliver what academics call “social presence”, which is the feeling of being together in unmediated communication. VR and AR have the necessary capabilities to do so, and deliver social presence on par with face to face. With a fully immersive experience, you can feel like you…