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Ask HN: What are you working on? (January 2026)

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131–140 of 914 posts

Re: Ask HN: What are you working on? (January 2026)

#131
I'm a filmmaker, and this is ArtCraft:

https://github.com/storytold/artcraft

AI tools are becoming incredibly useful for our industry, but "prompting" without visual control sucks. In the fullness of time, we're going to have WYSIWYG touch controls for every aspect of an image or scene. The ability to mold people and locations like clay, rotate and morph them in 3D, and create literally anything we can imagine.

Here are a bunch of short films we've made with the tool:

- https://www.youtube.com/watch?v=tAAiiKteM-U (Robot Chicken inspired Superman parody)

- https://www.youtube.com/watch?v=oqoCWdOwr2U (JoJo inspired Grinch parody)

- https://www.youtube.com/watch?v=Tii9uF0nAx4 (live action rotoscoped short)

- https://www.youtube.com/watch?v=tj-dJvGVb-w (lots of roto/comp VFX work)

- https://www.youtube.com/watch?v=v_2We_QQfPg (EbSynth sketch about The Predator)

- https://www.youtube.com/watch?v=_FkKf7sECk4 (a lot of rotoscoping, the tools are better now)

Re: Ask HN: What are you working on? (January 2026)

#132
https://www.401k.live/

Public dataset for exploring 50,000+ 401(k) plans holding $7.5T in assets.

You can look inside a company like Google and see what employees invest in (mostly 2035-2055 target date funds) or how much they contribute ($30K - likely using Mega Backdoor Roth)

https://www.401k.live/plans/google-llc/

Re: Ask HN: What are you working on? (January 2026)

#133
Building some prototypes around the Recursive Language Model paper. I'm currently working on integrating it with Unity for scene and script automation. Thinking about standardized patterns for retrofitting this into other existing business systems. If I can make it drive Unity reasonably well, I think it could drive a lot of things.

https://arxiv.org/abs/2512.24601

Re: Ask HN: What are you working on? (January 2026)

#134
post #84

My meta side project for building other side projects: https://bodge.app/ I've always had a bunch of small side projects that I want to do that aren't worth the overhead required to actually put them together & keep them maintained. So, I built a small Lua-based FaaS platform to make each individual project less work whenever inspiration strikes. So far I've built: * A current-time API for some hacked-together IoT de…

FWIW I think you should paraphrase this comment on the hero of the site! I was unclear what it did till i read your comment fully.

I know the homepage needs way more answer to "WTH is it?", I just don't really enjoy doing the 'marketing' side of things. I hadn't really considered just throwing something informal up there, but I guess I don't really know _why_, so, thanks for the suggestion.

Re: Ask HN: What are you working on? (January 2026)

#135
I'm making a synthesizer drone generator (Webaudio API) with an audio visualizer (Three.js). It's a fibonacci sphere made of 100k particles. I send a sine wave down the spiral and it highlights the different spiral paths contained within the larger fibonacci spiral, which creates some really interesting patterns. I'm currently working on the audio component.

https://vimeo.com/1147473608?fl=pl&fe=sh

Re: Ask HN: What are you working on? (January 2026)

#136
post #118

I’m genetically engineering yeasts to make subtly flavored breads. I’ve already done grape aroma, now working on wintergreen. Also working on a red chamomile (using beat red biosynthesis). Just for fun. Red chamomile tea! The idea is to have niche invite-only genetically engineered flavors that I can bring to parties around SF :) what’s more special than a genetically engineered organism that you can ONLY get if I’m…

Sounds fascinating, do you have any documentation on how you modify the yeast?

Re: Ask HN: What are you working on? (January 2026)

#137
I am building an analytics calculator/toy that slowly turned into something useful.

It started as curiosity. I wanted to see if I could express business logic as simple choices and let the numbers fall out on their own.

The app is built interactively in Streamlit. I do not sit down with a spec or a backlog. I add one small idea at a time, refresh the page, react to what looks wrong, then adjust. It feels closer to sketching than programming. The interface tells me what the logic should be next.

Underneath there is a growing pile of rules about the business I am in.

I do not write code in the traditional sense.

I have never coded before and are solving my own problem done by one, this sure feels like magic!!

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