Ask HN: Does anyone use sound effects in their dev environment?
131–140 of 336 posts
Re: Ask HN: Does anyone use sound effects in their dev environment?
#132 ping goodhost | sed -e 's/.*/ping/' | vocoder
He wired the vocoder's output into his office stereo and turned up the volume as loud as he could stand. The computer sat there shouting "Ping, ping, ping..." once a second, and he wandered through the building wiggling Ethernet connectors until the sound stopped. And that's how he found the intermittent failure.[1] https://ftp.arl.army.mil/~mike/ping.html>
Re: Ask HN: Does anyone use sound effects in their dev environment?
#133Something I have often thought about for years but never implemented was "sound logging" where you get specific points of your code to play audio clips or tones instead of/as well as logging to console etc. The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic ca…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#134Something I have often thought about for years but never implemented was "sound logging" where you get specific points of your code to play audio clips or tones instead of/as well as logging to console etc. The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic ca…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#135Something I have often thought about for years but never implemented was "sound logging" where you get specific points of your code to play audio clips or tones instead of/as well as logging to console etc. The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic ca…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#136I got bored waiting for long running scripts to finish one day and wrote this bash one liner.
Now I can run a command and put a pipe and the zzz alias on the end and it will tell me when it’s finished.
> alias zzz='echo "zuhg zuhg\n" "work work\n" "lowk taar\n" "jobs done\n" "sawobu\n" "dabu\n" "i can do that\n" "be happy to\n" "OK\n" "no time for play\n" "my life for the horde\n" "what you want?\n" "master?\n" "dabu\n" "for the horde\n" "okie dokie\n" "hragh\n" "something need doing?\n" "ready to work" | shuf -n 1 | say -vRocko'
Re: Ask HN: Does anyone use sound effects in their dev environment?
#137This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…
I’m a Python dev and I’m happy to contribute to a project is you get it started.
Re: Ask HN: Does anyone use sound effects in their dev environment?
#138i.e. `bitbake bsp-vendor-full-image || beep && beep` so I get a sound when things finish, whether it failed or succeeded.
Re: Ask HN: Does anyone use sound effects in their dev environment?
#139Something I have often thought about for years but never implemented was "sound logging" where you get specific points of your code to play audio clips or tones instead of/as well as logging to console etc. The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic ca…
Xcode has this functionality. You can attach a system sound to a breakpoint. I used it exactly once when I was trying to determine if two events always happened in the same order and were always equally spaced in time. It worked well but drives you sort of mad after a while.