Earlier quoted context omitted.
That's only evidence that interactive experiences can be enjoyed under the right circumstances. In that particular instance, such interactivity is both useful and fresh. But there's no evidence that people want to make more content like that but can't, nor that all such content would be appreciated.
How do you know there’s no evidence? You gotta prove that too
Ask HN: Are there things that Flash did that we still can’t do with today’s web?
131–140 of 159 posts
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#132Earlier quoted context omitted.
How do you know there’s no evidence? You gotta prove that too
I'm saying no evidence has been presented, not that there couldn't be evidence out there. You don't have to prove lack of evidence.
The strange claim is that people dislike interactive flashy experiences and favor plain text with minimal styling. That needs extraordinary proof
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#133Generalizing, tech progress swings repeatedly and unpredictably between three optimands or poles: Developer-first, User-first, and Machine-first.
Developer-first tech is like Flash -- it's powerful because the developer experience is powerful. The quality and profusion of great products drives the adoption and other network effects. Yet these programs tend to be heavier (non-optimal for machines) and, for lack of a better term, frou-frou-ier; the ease of applying themes and styles promotes 'mystery UI', where the dev reinvents (or more commonly, balderizes) the visual language of the user interface. Flash apps always had ornate, ridiculous scroll bars and buttons and so forth, mostly because the DX made customization so easy, and this imposed a sort of psychological tax on the users, often to the point of compromising the user experience.
By contrast, user-first tech emphasizes the experience of the end user or consumer. For example, HTML5/CSS3 is harder to author than Flash, but, as an open standard, offered the end-user choice of platform and graceful degradation on mobile.
That said, user-first tech can often have terrible developer experience (DX), and that is very true of HTML5/CSS3. It's basically coders-only, for certain lightweight values of the word 'code'.
Finally, there is machine-first tech -- apps that prioritize the machine's experience. This family of tools generally pursues performance at the expense of both the developer and the user. Generally one can think of Moore's Law as describing an asymptotic decline in the importance of what I'll haltingly call 'MX', because as machines get more powerful, it's less important to cater to them.
So you can think of the birth of the web as a move away from optimizing for MX towards optimizing some balance of DX or UX, but which of those two other poles picks up the bounty of Moore's Law is up to fashion, social trends, etc.
Finally, it's common for premature market anticipation of MX-shedding to drive clumsy, non-performant solutions that privileged DX or UX (or both) to such a degree that the machines simply don't like to run it much anymore. In other words, people overshoot in their attempts to optimize DX, UX, or both, and in doing so compromise the machine's experience of that code. When this happens, the market tends to lurch back towards MX. I perceive the move to (say) Rust from higher-level languages (Python, etc) as an example of trading off DX and even UX for MX. Arguably, Wayland does this as well, shedding both UX and DX considerations to improve machine-oriented properties such as security.
Going deeper, one could think of MX as being 'hardware-owner-first', as machines are not the sort of things that can have genuine experiences of their own -- however, animism is a useful form of lossy compression here.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#134Earlier quoted context omitted.
I'm saying no evidence has been presented, not that there couldn't be evidence out there. You don't have to prove lack of evidence.
There is plenty of evidence in this thread to prove both points wrong. The strange claim is that people dislike interactive flashy experiences and favor plain text with minimal styling. That needs extraordinary proof
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#135But not a single one has the same 'all in one' nature that Flash did. Back in the day, people who'd never even think of making a game could be exposed to it and eventually make one, now everything is more specialized and compartmentalized. The smallest webgame engines I see still have 5 MB of bloat, too, whereas a decently big flash game could be 500~ish KB.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#136It was not flash that we were fighting. it was adobe and their proriarity and thought process in keeping flash to themselfs. If adobe would have not been the way they were, they would now dominate the animation scene too. Instead, inadvertetly because of patents, we dont have anything cool to show for. All this minimalism everywhere is disgusting. And they never get it right anyway because you have to put hightower a…
> It was not flash that we were fighting. it was adobe And I thought it was Steve Jobs' wielding of monopoly power in the name of "taste." Or was it "security?" Or the fact that Apple couldn't keep Flash from crashing Macs?
I rather would blame the fact that it allways ran in a plugin and needed to be constantly updaeted where browsers did not easily provide such a mechanism.
Flash was very cool but also very frustrating if you "just want to use your computer"
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#137Show me a tool where a 10 years old can draw and animate stick figure cartoons and publish is in a lightweight vector format (not video)!
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#138Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#139I'm surprised no one has mentioned vector-based animation, which was a primary tool in Flash. AFAIK there's no SVG solution that comes close in performance or flexibility to keyframe- or programmatically animating complex vector graphics (with user interaction!) the way you could in Flash.
The stickman fighting animations were a classic of the flash days.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#140Earlier quoted context omitted.
There is a whole segment of the web that is now gone, things have become boring and uniform, and while that's fine for all sorts of sites, it's sad that we have just thrown all that out.
I wouldn't say it's so much "we have just thrown all that out" as it is "we found out the overwhelming majority of it wasn't wanted or even 'good'"