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Ask HN: What are you working on? (August 2026)

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121–130 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#122
Atoll, it's part of my Archipel project.

It's just me, building my own tools and self-hosting them. Atoll is a project management project. Nothing fancy, not over-engineered: - Go - SQLite - HTMX (server side rendered, no SPA)

Archipel will count different other projects (Atoll, Balise, Passe, Sillage)

Re: Ask HN: What are you working on? (August 2026)

#124
I'm continuing to work on Totem [0], an offline-first, local-first, team all-in-one workspace that features live collaboration, databases, and agentic workflows. The desktop apps are built completely in Rust (without Tauri or Electron) and are functional (with a few early users trying them out), while the iOS app uses the same core libraries but with a Swift frontend and is in TestFlight beta. I'm still waiting on Apple to approve the iOS release, among other things, before sharing more broadly.

[0] https://totemkb.com

Re: Ask HN: What are you working on? (August 2026)

#126
I've been a hobbyist game dev for years; nothing published.

Over the time I've built a massive collection of assets from various stores and stuff I've built.

The solutions for managing assets seem to be largely in house tools studio build themselves and don't share.

So I'm working on a digital asset management system that plays nicely with the tools I use; unreal engine, unity, and blender.

I don't have anything public yet, but hopefully for September or October edition of this post!

Re: Ask HN: What are you working on? (August 2026)

#127
post #31

The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.

I played the demo, it was very cool. Looking forward to playing it. I see it's on Game Pass, too.

How does such a deal work? Do they contact you? Or are there places where you can promote your game to get it on Game Pass?

Re: Ask HN: What are you working on? (August 2026)

#128
I'm working on Eland (Extensible Layered Algorithm for Network Drawing), a graph layout library strongly inspired by Elk, but a complete reimplementation.

The reason I need a complete reimplementation is that existing graph layout libraries tend to be black boxes that you can't really fiddle with. If you want to tweak part of the algorithm, you have to fork it or write your own. With Eland, you can replace individual steps with your own implementation while keeping the rest of the algorithm unchanged. To ensure validity of the various steps, I've introduced contracts where every step specifies what properties it requires from the graph, which properties it promises to add, and which it invalidates, which I think is pretty cool.

The reason I need all of this is that I'm working on a system to display and browse through data lineage graphs. I've noticed through experience that existing graph layout libraries don't do quite what I need, so I ended up building my own.

Re: Ask HN: What are you working on? (August 2026)

#129
I’m working on PhotoFig: https://photofig.com, a recently launched product-photo editor for online sellers who need to clean up hundreds of images.

It was inspired by my wife having to carefully mask product photos for her online shop. Existing tools could remove backgrounds automatically, but didn’t give her enough control when the result needed correcting. So masking is a first-class feature, with SAM-assisted selection and a precise manual brush.

The backend and storage are self-hosted on hardware I own. Along the way I’ve had to solve some interesting infrastructure problems, including writing a Kubernetes operator that bin-packs GPU workloads across workers. I’m planning a technical write-up on the architecture.

Re: Ask HN: What are you working on? (August 2026)

#130
I've been working on [https://ui.human-kit.com/](https://ui.human-kit.com/) a (still in beta) headless UI library for Svelte. I couldn't find any option that fit my use case, so I decided to build my own and share it to the world.

I've been working on this guy too https://github.com/Agustin-Delgado/repath. It's a modern circuit sim with a lot of bugs and things to be tested.

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