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Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

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Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#121
post #118

Earlier quoted context omitted.

I was told the issue isn’t the physical distance of the screen to your eyes, but the distance of where your eyes are focusing? So in VR if you focus on an object a meter away it shouldn’t strain your eyes as much as a phone screen 10cm away? No idea if this is scientifically proven.

Your eyes are still looking at an object (roughly?) 10cm away from your face: the screens. Your eyes are not adjusting focus. Any focus (or blur) you see in VR is simulated depth. So yes, the issue is indeed the distance where your eyes are focussing, caused by the fact that they're constantly focussing on something very close to your face. My optician told me its like stretching your arm while holding something heav…

> Your eyes are still looking at an object (roughly?) 10cm away from your face: the screens. Your eyes are not adjusting focus

Technically you can absolutely have something close to your face but focus your eyes far away. If you wear glasses you do that all the time. Just imagine that your glasses are like screens that reproject what's behind them.

You're not totally wrong because there are two components to focusing, one is rotating eyes according to how far is the object and another adjusting each eye's lens. AR/VR can cause them to mismatch https://en.wikipedia.org/wiki/Vergence%E2%80%93accommodation...

However the screen imitates focal plane a bit in the distance and THAT's where your eyes are focusing. There's still can be a mismatch because it's a fixed distance, but your eyes are NOT focusing like you strapped a phone to your head which is what you are implying.

(Actually I heard AVP dev guidelines recommend to avoid putting objects too far and too close to keep everything near focal plane probably to miminize the mismatch.)

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#122
My longest sessions have exceeded 12 hours, my daily working average being 2-4 hours with peaks of 6-8 hours at least twice a week. As an old soldier the weight was not a problem. I look like a monster wearing my AVP, and I spend 4 hours or more every Saturday wearing it with my AVP Companions in the social app InSpaze, all stunning masters of this possible future, Animating the music I’m DJing while I stream the performance on twitch. We keep up on tech news and talk about all aspects of professional media production. As a media producer and engineering support provider to the entertainment industry for more than 30 years I remain excited and these clickbait coverages are what is really dooming the possibilities.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#123
post #2

I'm not, but is it yet possible to use the Vision Pro as a window manager for macOS? I'd totally get one if it were possible to lay out ordinary macOS windows in space rather than being confined to the simulation of a single rectangular screen.

I think the Steam Frame must support this once it comes out. Either first-party, or third-party. We've never had a trivially hackable, full-Linux HMD before. With known hardware like the Frame's, it should be incredibly possible to develop a VR-native Wayland compositor
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