Ask HN: What are you working on? (May 2025)
121–130 of 1001 posts
Currently taking a break from my C book to iterate my Lisp dialect in Go.
Re: Ask HN: What are you working on? (May 2025)
#122I'm working on https://blueprintapp.design an app to simplify the creation of user flows.
Re: Ask HN: What are you working on? (May 2025)
#123I’m building Electrobun (https://github.com/blackboardsh/electrobun)
It’s an alternative to Electron/Tauri that uses Bun.
It has a bsdiff based update mechanism that lets you ship updates as small as 4KB, a custom zstd self extractor that makes your app bundle as small as 12MB, and more.
I’m currently working on adding Windows and Linux support.
Re: Ask HN: What are you working on? (May 2025)
#124Ostensibly, making French cleats to put on the walls around my house to hang all my computers (and other stuff) on.
In practice, writing journal entries about why I can't seem to get myself to make all these French cleats that I supposedly need.
Also some software stuff.
Re: Ask HN: What are you working on? (May 2025)
#125Testing the limits of vibe coding. Created a programming language 100% via prompting a o4-mini-high, but did carefully review the code. https://github.com/ryanmcdermott/spress
Sounds interesting. How much manual labour you had to do? Or was the code completely vibe coded and not edited?
Re: Ask HN: What are you working on? (May 2025)
#126iOS app size analysis tool that runs locally on your Mac https://dotipa.app/
Re: Ask HN: What are you working on? (May 2025)
#127Create alternative self-made feed of videos using VEO3 based on my intercation in social media.
Re: Ask HN: What are you working on? (May 2025)
#128I am working on a platform to improve product management and communication between the product team and engineers at https://Full.CX - got a few paying customers. Would love and welcome any feedback or suggestions.
Re: Ask HN: What are you working on? (May 2025)
#129I'm working on an AI web game generator for businesses. I spent a year developing our custom game engine to build a few games that didn't work, but I made the game engine to have reusable modules we can reuse for creating new games quickly . Now I've pivoted to allow anyone (business especially) to create new games on the fly.
here the games result so far: https://playcraft.fun
Re: Ask HN: What are you working on? (May 2025)
#130On and off building https://pricetracker.wtf