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Ask HN: What are you working on? (October 2024)

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Re: Ask HN: What are you working on? (October 2024)

#121
A long dormant side project of mine to design a realtime raga [1] detector.

For the uninitiated, it can be roughly seen as detection of a sequence of musical notes. Raga is a term for a particular scale of notes (both ascending and descending).

Until now, this has mostly been in the domain of research and there is a ton of published literature out there. At the very basic level, if you have just voice, it is trivial to apply a pitch detection algorithm like YIN to get a pitch estimate and then analyse the sequence to figure out the raga. This doesn't work as well in a concert setup where speeds are higher due to gamakas, different instruments are used alongside and counterpoint melodies may make the music polyphonic. A lot of papers apply a variety of ML models (neural nets and otherwise) using several different features (cepstrum and mel-cepstrum, pitch distributions etc) with varying results.

So this is an interesting exercise in Signal Processing and Machine Learning. If anyone else is working on or has worked on this, I'd love to hear from you.

[1] - https://en.m.wikipedia.org/wiki/Raga)

Re: Ask HN: What are you working on? (October 2024)

#122

F*ck it, I'm not gonna sugar coat it. I was supposed to be working on a project called Tagbox... but it feels like it's never gonna see the light of day. I hope I'm wrong though, I still want this to succeed, for once in my life, I want to actually succeed on at least one thing. I want to contribute some good thing to the society. First, what is it? It's a bookmarking app alternative to Pocket or Raindrop.io. Yeah, y…

Hey there. Been where you have been and can safely say, there is always a way out of it.

Sounds like you just need a bit of consistency to make some progress. I'd be down to chat once a week for 15 minutes and we can figure out the focus for the week. Hit me if you think that would be helpful, sounds like you can build some good stuff.

Re: Ask HN: What are you working on? (October 2024)

#123

I'm developing a game, developing a game that I don't like to play myself. It's sad. If I had the money, I'd be working on a game I like to play.

Strictly hobbyist here. There is nearly zero overlap between game genres I like to work on as a developer and genres I enjoy as a player. I get the itch every now and again but the stuff I like best as a player is either art-intensive (so well outside my skills) or a huge technical undertaking.

What style of game is it that you're working on?

Re: Ask HN: What are you working on? (October 2024)

#124
I've been teaching kids programming 1:1, off and on for 10 years or so. This time around I'm collecting my various impromptu puzzles and exercises into a single app anyone can go through at their own pace on any device, computer or phone (though iOS unfortunately requires jumping through some hoops). All on a platform that is open source and live-editable and lets you write all-new programs with graphics and sound in addition to the puzzles and exercises.

Download: https://akkartik.name/carousel-cards.love (really just a zip file containing source code, 169KB)

Installation instructions: same as https://akkartik.itch.io/carousel

Repo for the core app: https://git.sr.ht/~akkartik/carousel.love

So far I have 111 little "levels", each good for between a few seconds and a minute. I think a full curriculum/game will need maybe 2000 levels?

Re: Ask HN: What are you working on? (October 2024)

#125
Trying to build a chess club management app for our school/district. It's mostly basic CRUD, though it's an avenue to learn Svelte & SvelteKit. I'm becoming more involved with the club and can't stand that everything is run on paper forms and giant Google Sheets. (If it was all smoothly running, I wouldn't rock the boat. But when I found that we're writing out dozens of match cards by hand every week and have ~0 way to track progress, I couldn't resist.)

Re: Ask HN: What are you working on? (October 2024)

#127
Putting the finishing touches on my LLM based town simulator. Once it's finished I'll have it simulate 4 hours in the town every 2 hours in reality.

It is designed to solve the problem of "RPG hero just killed a dragon in front of the town and no one says anything about it." All the NPCs realistically react and talk about the Hero's exploits.

Visitors to the site can vote on what quest the hero undertakes next.

I'm running into the problem what the site isn't much fun. I'm honestly not sure what to do about that!

An only slightly buggy build is at https://www.generativestorytelling.ai/tinyllmtown/index.html

Importantly, I am aiming to have everything (except voice gen) working on a small model that can be ran locally.

Re: Ask HN: What are you working on? (October 2024)

#128
I'm maintaining Basti, an open-source AWS Bastion Host management CLI that lets you connect to RDS and other resources at almost no cost. Check it out: https://github.com/basti-app/basti

This project also inspired me to explore a commercial analytics solution for CLI applications — currently assessing if there's demand for it.

Re: Ask HN: What are you working on? (October 2024)

#129

I'm working on a weekly "tournament game" in which the goal is to select the top 5 open-source projects (in a particular topic) per programming language. The first iteration is going to be a copy of SaaSHub Experts https://www.saashub.com/experts/about but for open-source libraries. If this sounds interesting to you, please let me know, and I can send you an invite this or next week (hopefully).

So if I was to be insultingly reductive, is the vibe of the idea sort of "fantasy football league for GitHub stars"?
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