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Ask HN: Which startups are thriving in the downturn?

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Re: Ask HN: Which startups are thriving in the downturn?

#121

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> "If you don't want to make minimum wage for your whole life, you need a college degree!" I started college in 1999. The day my freshmen year started, jokes about English majors asking if you want fries with that were already 60 years old. This argument is revisionist bunk, in other words. Everybody knows there are some degrees that are more valuable than others, that some degrees lead to higher pay and that some do…

How many teenagers really understand the practical implications of what they're signing up for? No one is saying teenagers lack agency, but there is definitely a problem when an outsized number are making decisions that are detrimental to their long-term future

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Re: Ask HN: Which startups are thriving in the downturn?

#122
post #61

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This is true for investment debt like real estate. If you're taking on debt to pay for basic necessities because salary rises don't match inflation it's an altogether different situation.

Yes, if you take on the debt after the inflation it does you no good. But if you take loans in 2015 dollars and repay them in 2022 dollars, you are better off in terms of repayment by having a lot of inflation during that period. It doesn't matter what purpose you took the loan for.

People don't take payday loans so they can let the relative value of that loan drop.

Re: Ask HN: Which startups are thriving in the downturn?

#123

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> Video games? 40+ years old. As a gamer, I find this is incredibly dismissive. There's still tons of new ideas in games being explored. Factorio introduced the factory building genre in 2014, and we're still seeing new takes on it. Satisfactory made it first-person and beautiful. Dyson Sphere Program made it multi-planet and interstellar. Captain of Industry made destructible and moveable terrain. The colony sim gen…

I have built engines for my own games and worked with the big engines; I’ve modded games going back to Doom. I’ve built game loops and models; I know how games work. The suggestions you cherry picked still do not come with any fundamentally new technology behind them as it’s still a machine of known constraints. Rockets to nowhere is nostalgia for the Spaceship. Cherry picked games are nostalgia for playing Super Mar…

Games are entertainment.

Part of the frustration I have with the game industry is taking themselves entirely too seriously.

It's like watching Dr Seuss search for some deeper meaning outside of simply entertaining and teaching children.

Why can't being entertaining be enough?

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