Ask HN: What are you working on (September 2024)?
111–120 of 1001 posts
Re: Ask HN: What are you working on (September 2024)?
#112Re: Ask HN: What are you working on (September 2024)?
#113Basically a mobile app with an integrated IDE and terminal with custom commands tailored to execute js code that interfaces with native android features
Re: Ask HN: What are you working on (September 2024)?
#114Re: Ask HN: What are you working on (September 2024)?
#115Not the most impressive project, but hey, some of my friends found it cool!
Re: Ask HN: What are you working on (September 2024)?
#116Re: Ask HN: What are you working on (September 2024)?
#117I'm building a greenhouse. The frame is done, and I've got plastic and a door on it. Next, I'd like to build boxes to hold soil and allow for easy watering.
Re: Ask HN: What are you working on (September 2024)?
#118Have got a bit of funding, a building, an 1.3 M€ GPU cluster. Also looking for Ph.D. candidates and contract developers. (The hard part is spending the money wisely but in 8 weeks - it is a time-limited government budget that "expires" - while teaching writing papers and writing grant applications.)
Re: Ask HN: What are you working on (September 2024)?
#119https://www.patreon.com/posts/september-2024-113011369?utm_m...
Basically, my rhythm-based roguelike on original NES now has a proper economy, with gold gain and shops to spend the gold in. It also now supports PAL and Dendy systems, which is especially wonky due to the different framerate, but helped a bit by this being a rhythm game. As long as the music plays at the correct tempo, the rest of the game adapts its speed and "feels" correct at the lower framerate.
Tons of work left to do, most of it pixel art (I'm learning as I go) but it's progressing quite nicely.
Re: Ask HN: What are you working on (September 2024)?
#120Some features:
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