Earlier quoted context omitted.
Well if you've configured your environment to use an audible alert for some condition, haven't you explicitly asked it to make the sound?
If I don't explicitly control that condition, then I would say not. Something like "./run-long-task.sh; say 'Task is done'" is fine. An audible alert when an email arrives or a build fails is hell.
Ask HN: Does anyone use sound effects in their dev environment?
111–120 of 336 posts
Re: Ask HN: Does anyone use sound effects in their dev environment?
#112Re: Ask HN: Does anyone use sound effects in their dev environment?
#113This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#114Configurable to play a sound for any command you set (including not found). I've been using this or similar for many years and find the terminal to feel empty without it.
Re: Ask HN: Does anyone use sound effects in their dev environment?
#115In around the year 2000, for career day I went to work with my uncle. He worked in IT for General Mills. Their office was very much a stereotypical poorly lit IT cave in the basement. All their computers were a constant barrage of custom pop culture sound effects for every action. Minimize a window and a computer would emit like a "Ooh baby" clip for instance. Place had the tone of a morning radio show. Seemingly eve…
Yes, this. Imagine an elevator, gas pump, vending machine, or laundromat emitting sound effects constantly. Quite the dystopian hellscape.
AI Fridge: "We noticed you're almost out of cheese. Would you like to make your dairy extraordinary today with Tillamook Sharp Cheddar? Say OK to order now!"
Enfleshened One: "No. Please self destruct."
AI Fridge: "...Take that back, or I'll wilt all your lettuce."
Re: Ask HN: Does anyone use sound effects in their dev environment?
#116In around the year 2000, for career day I went to work with my uncle. He worked in IT for General Mills. Their office was very much a stereotypical poorly lit IT cave in the basement. All their computers were a constant barrage of custom pop culture sound effects for every action. Minimize a window and a computer would emit like a "Ooh baby" clip for instance. Place had the tone of a morning radio show. Seemingly eve…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#117In around the year 2000, for career day I went to work with my uncle. He worked in IT for General Mills. Their office was very much a stereotypical poorly lit IT cave in the basement. All their computers were a constant barrage of custom pop culture sound effects for every action. Minimize a window and a computer would emit like a "Ooh baby" clip for instance. Place had the tone of a morning radio show. Seemingly eve…
Re: Ask HN: Does anyone use sound effects in their dev environment?
#118For those interested, Xcode lets you configure sounds to be played when a breakpoint is reached. It can also be set up to conditionally play a sound. Those breakpoints can also be configured to continue running the app instead of pausing. It can quickly get out of hands though.
Or if you’re doing something async / interactive / whatever, and don’t want to stop the app, but do want to know when a code block executes.
I wish it had more short & distinctive sounds to choose from though! edit: I think I found this project while working at a previous job, but haven’t used it recently: https://github.com/matthewreagan/Xcode-Breakpoint-Sounds
Re: Ask HN: Does anyone use sound effects in their dev environment?
#119I even wanted to run a sound on the "positive case" ie a loop that is processing a few hundred items, could easily benefict from a subtle sound so you could feel when some request got hold...
Like virtually all hardware does ie your vacuum cleaner has something stuck and is not operating at 100% etc.
(I'm planning doing a "toy" terminal using a gamedev environment just to explore this a bit)
edit: If you use Raycast you can just throw confetti from the command line too for extra dopamine:
open raycast://confettiRe: Ask HN: Does anyone use sound effects in their dev environment?
#120The idea being that you can test the app.and hear the sound logs going off as you go. In a tight loop that executes quickly I would hope that you could hear something "being off" in the same way that a mechanic can hear if an engine is "running rough" etc.
Of course... It might just be a totally inscrutable and useless wall of noise too! Won't know until I try it out