I am (new as in 3-4 years old) - a shared library compiler for a text language, CLI for easy access to compiler and a visual editor for a graph/node-based representation of the text language, used for audio programming primarily in games - built on LLVM (For the compiler) and JUCE (for the graphics).
The shared library has few dependencies outside of LLVM so that it can be as portable as possible, and the runtime hooks are all C and only depend on c stdlib so maximum portability, even to embedded systems.
Video game stuff still frequently uses C++, and also to support consoles, handhelds, quest/etc, C++ just makes sense because it's supported EVERYWHERE (though the compiler doesn't need to run everywhere, so that's more a concern for the runtime).
We're using conan which is FANTASTIC and finally a good package manager for C++, and C++17 (will upgrade to C++19 soon, but still not quite stable/widely supported enough for my taste).
In my world, this whole "C++ is no longer a viable option" meme is just not true. We all hope that Rust or what google is working on might replace C++ but when we discuss it we're talking on the order of 10+ years.