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Ask HN: What are you working on?

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111–120 of 1001 posts

Re: Ask HN: What are you working on?

#112
Just picked up my Schrödinger equation solver again. Working on testing on multiple platforms and improving the boundary condition handling. After this I'll be looking at building some interesting educational content with active simulations. All openly licensed. http://www.vizitsolutions.com/portfolio/webgl/gpgpu/schrodin...

Re: Ask HN: What are you working on?

#113
post #51

An aggregator ala reddit/hackernews/twitter that uses a market mechanism to better incentivise content discovery. One of the biggest issues with existing aggregators is that: - how well content performs is dependant on the attention it gets immediately after posting. - However, readers aren’t incentivised to sift carefully through new content, which is generally of lower quality than "frontpage" content - This means…

This sounds really cool.

Re: Ask HN: What are you working on?

#114
Mick Tagger (http://www.micktagger.app) – I humorously say that the app contains the missing Spotify keyboard shortcuts.

Besides having keyboard shortcuts for adding songs to playlists, liking songs, automatic queueing etc. it also has a couple of smart playlist features to improve your Spotify listening experience.

I'm always looking for feedback, so please let me know if you end up giving it a try.

Re: Ask HN: What are you working on?

#115
post #97

Owl Mail [ https://owlmail.io ] • It's like Privacy.com virtual cards, but email addresses. -- • Easily create incognito email addresses. • Owl Mail relays messages to your normal email address. • Easily deactivate an incognito address when a company leaks or sells your account information.

Do you plan to support custom domains? I'd like to use random_nonsense@my_own_domain.com, so that even if OwlMail disappears, I can do something about all the mail I would be getting.

Re: Ask HN: What are you working on?

#118
I am working on a hex-tile game in which multiple players spawn on a map of some radius. Each tile has a value and a growth function. Each player can select a tile and make a move and accumulate the value of tiles they own, or split the difference with an opponent to try and claim a tile. To knock a player out, claim their home tile and be rewarded with ownership of all their assets. To win, be the last player standing.

I played a square-tile version of this game somewhere and can't find it anymore, so I figured I'd build it for myself.

Re: Ask HN: What are you working on?

#119
A better site to play Magic the Gathering over the web with. Current options are not great.

The interface is straightforward enough to implement but syncing game state across multiple clients is something I've never even remotely ever worked on before, being mostly a frontend dev, and I'm having a pretty hard time.

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