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Ask HN: Show me your half baked project

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Re: Ask HN: Show me your half baked project

#112
I think it's a little bit beyond "half" baked, but I built a thing I call Logsuck last year: https://github.com/jackbister/logsuck

The idea is to have a free Splunk alternative which you can set up with just one binary. I use Splunk at work and love it, but it just doesn't seem like a product for solo developers (I can't even find a pricing page on splunk.com), and the primary free alternative, the ELK stack, seems a bit complicated to set up.

I am sure that I'll never be competitive with Splunk or Elastic in terms of features or scalability but I'm trying to build something that is at least useful for my own projects.

I built it in Go and use SQLite with the FTS (https://sqlite.org/fts3.html) extension to store the log events in a way where they can be searched quickly.

Re: Ask HN: Show me your half baked project

#113
post #83

https://hyperscript.org to compliment htmx, a language that embeds well in HTML, inspired by HyperTalk

Thanks so much for your work on this and htmx/intercooler! I just threw some htmx on a Django website yesterday and was blown away with how easy it was to do fancy app-y stuff with so little code. Awesome! I'll be trying some hyperscript this week.

glad to hear they are useful for you :)

Re: Ask HN: Show me your half baked project

#114
“ミッチン“ - an “IoT”ish Christmas present built on a bunch of AWS services with cement, MongooseOS, ThreeJS, React and basically the kitchen sink. I’ve been working on and off (but mainly off) for the past few years. Even the blog post is half baked (also quite long) :(

https://kevinmitchell.io/blog/mitchine-%E3%83%9F%E3%83%83%E3...

Re: Ask HN: Show me your half baked project

#119

I wouldn't even call it half baked yet, more like a tenth, but I'm working on a total conversion (with a few engine changes) to the DOS Rise of the Triad. You can see one example here: https://twitter.com/mysterydip/status/1345112757050486785?s=... I am changing all textures, adding some new ones, repurposing enemies and weapons, all new maps and features. I think the engine really had some clever potential that didn…

Very cool! Not much of a gamer, but I replay ROTT every few years. Would totally play with your mech-enabled version!
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