Ask HN: What are your impressions of the HoloLens so far?
111–119 of 119 posts
Re: Ask HN: What are your impressions of the HoloLens so far?
#112My observations:
Getting it to recognize my air clicks is the bane of my existence. Object permanence works very well.
Before I used it, I thought people were hyperbolic when mentioning the narrow AR FOV. It really limits the experience.
Moving objects around is very annoying when it doesn't seem to recognize half my gestures. However when it does recognize my gestures it's fairly straight forward to move objects on each of the three axis.
Peers make fun of you for wearing something cumbersome.
Re: Ask HN: What are your impressions of the HoloLens so far?
#113Earlier quoted context omitted.
> The major downside is the interaction: "air-clicking" is not great and the gestures to trigger various actions aren't very reliable. It really needs hand controllers like the Vive has. I agree on the gesture reliability being a current limitation, but wouldn't a move towards hand controllers sort of be a step backwards? Interested to hear what other people think but seems like moving away from hand controllers is a…
Why not both? Gestures are great for broad things, controllers are great for fiddly things. Use whatever combination of gestures and controllers feels comfortable to what you are working on.
Re: Ask HN: What are your impressions of the HoloLens so far?
#114After playing with it for a while though, I have to conclude it's not yet a consumer product and probably won't be for many years. Maybe it will find a Place in the enterprise.
Re: Ask HN: What are your impressions of the HoloLens so far?
#115Earlier quoted context omitted.
Random video from first page of a google search for hololens capture, someone somewhere in Asia is my guess, it's easy to shoot this kind of stuff when you have a hololens and Microsoft recently released an open source hardware kit for people who want to make more serious video captures. https://m.youtube.com/watch?v=bYpbvaGpCkE There's plenty more, but honestly if an LMGTFY link like this can answer your question it…
You're too caught up in it. Take a breath, read what's being written, then respond. The reason I asked for video from Microsoft is because users consistently crop the views to only show the postage stamp AR view HoloLens offers and presents it as the full video which is a misrepresentation of what HoloLens is capable of. Also, that second video doesn't actually include any video from the HoloLens from a wearer's pers…
It's not vaporware, though you may not be able to find the exact videos you personally are looking for. Maybe that means it's just not for you. No bigs.
Re: Ask HN: What are your impressions of the HoloLens so far?
#116Earlier quoted context omitted.
Why not both? Gestures are great for broad things, controllers are great for fiddly things. Use whatever combination of gestures and controllers feels comfortable to what you are working on.
That's definitely true for now, but shouldn't the goal be improving gesture control to the point where the difference is trivial? Might make for a less versatile product today but a better product down the road.
Speech, gestures, touch, controllers, keyboards, mice, trackpads, trackballs, everything else in the giant spectrum of input devices, all have different pros/cons and different accessibility. A failure often in sci-fi virtual reality is that everyone magically switches to a single mode of input, when even computing today suggests that every mode of input may be welcome (or even necessary) to users. VR/AR doesn't shift those accessibility needs as some imagine.
The interesting thing is that AR/MR suggest new input modes as well. There's a reverse skeumorphism that becomes more apparent in AR, along the lines of: in real life to accomplish a task I might turn some knob and that knob has seen decades of being the right tool for that task, why can't the AR respond to that knob as well. As AR/MR become more common and you start to see more "reality" in computing bleeding in from the other side, digital objects responding to physical ones, I think you'll start to see an expansion of what it even means to provide input to a machine. You might think of that as gesture controls, at least at first glance and some that may simply be advanced enough gesture recognition, but I think there's going to be a lot of bleed-over into the IoT space for custom controllers and sensors and touch surfaces. Some of those are going to look like existing physical objects, but extending their footprints deeper into "digital spaces" (many already are to one extent or another: your car's steering wheel, as one among many examples, may already have a digital footprint of some sort). I wouldn't be surprised if some of that leads to entirely novel seeming input devices in specific subdomains of human behavior.
Re: Ask HN: What are your impressions of the HoloLens so far?
#117Re: Ask HN: What are your impressions of the HoloLens so far?
#118Re: Ask HN: What are your impressions of the HoloLens so far?
#119I've been doing development on it for a bank for about two months now. Things I like: -Let's you have an infinite number of virtual monitors with applications such as word, outlook, browsers etc. -Developing for it is really easy with tools like Unity -Battery life is not too shabby, rarely have to take it off to charge while I'm doing something -Great demo piece Things to work on: -Field of view isn't terrible, but…