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Ask HN: Those making over $1K/month on side projects, what did you make?

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Re: Ask HN: Those making over $1K/month on side projects, what did you make?

#111
post #110

Wrote a guide that summarizes the science of building muscle: https://julian.com/learn/muscle/intro . It made a few thousand in Amazon referral fees after being at the top of HN, Product Hunt, and Designer News for 4 days. As these traffic spikes wear off, I expect it to continue at at least $1k/mo. To maximize referral fees, I use this clever service called A-fwd, which geo-redirects visitors to their appropriate Am…

What's PH and DN?

expanded abbreviations — thanks for asking

Re: Ask HN: Those making over $1K/month on side projects, what did you make?

#112

You guys are making cash off your side projects? Jeez. I usually just release them for free. I should get in on this. ...Assuming that I ever finish a side project. ...And that I ever come up with a side project somebody would pay for. Neither is very likely.

You might be surprised. I put together a tool to help my kids design an art project one weekend 4 years ago, and google indexed it, traffic came, I added Amazon links, and it has brought in just under 100 a month for a few years now. Nothing major, but sometimes the little things add up.

Re: Ask HN: Those making over $1K/month on side projects, what did you make?

#113
post #79

I am but I don't know how long it will continue! My side project is: "How to Make an RPG" ( http://howtomakeanrpg.com/ ) which I released in June. It's a collection of code samples, art and digital book that shows the reader how to make an old-school, Japanese-style RPG. So, it's super niche! I wrote a little about my process here: https://medium.com/@DanSchuller/my-first-side-project-part-1... There was supposed to…

Very cool. Just curious, what was your marketing plan? How much time did you spend on marketing?

I didn't have a detailed marketing plan. An early channel was this article I wrote for tutplus:

http://gamedevelopment.tutsplus.com/articles/how-to-build-a-...

I wrote it before starting the book (to test the waters) and had a link to sign-up to the mailing list. I used mailchimp for email collection.

I have ~50 articles related to gamedev on the same domain, so these get organic SEO and backlinks:

http://howtomakeanrpg.com/a/

I quite enjoy writing them. The ones with a more technical bent get a lot more traffic than the others. 50% of my traffic is organic SEO. I haven't tried ads yet, but it's on my list.

More recently I commissioned some new art that I give away as a mailing list sign-up incentive. This hasn't worked very well so far :) I have to work on the messaging.

Tracking time spent is something I want to do but don't - each article at the very least takes a couple of hours. So there's 100+ hours, done in a very incremental way.

Re: Ask HN: Those making over $1K/month on side projects, what did you make?

#115
post #86

Created http://encycolorpedia.com a few years ago, kind of neglected it until recently (it's looking very dated), a version implemented in Rust is 90% complete - cheaper to run (more beer money, thanks Rust team!) & more features than the node.js implementation it will hopefully replace in the coming weeks.

Glad to hear it's working out! If you ever blog about the experience, let me know.

Re: Ask HN: Those making over $1K/month on side projects, what did you make?

#118
post #101

Earlier quoted context omitted.

Yes, it's a simple purchase and then the customer has access to all the content.

This great stuff , few questions if I may , What payment getaway are you using? How did you market your site I have also gaming how to site that I plan to monotize but not sure how Www.gamedevcraft.com Any tips ?

I'm using Gumtree for payment and distribution, it's worked very well for me.

As for marketing, I've just replied earlier in the thread with a little more detail.

For a site with tutorials on game development, most of your readers will be using adblocking software. Therefore most popular monetization methods are: selling a book, a course or locking off content behind a paywall.

Here's an example of premium content: http://aigamedev.com/premium/interview/dying-light/

Here's an example where the author sells the source code for his articles http://www.wildbunny.co.uk/blog/

This blog is about all sorts of tech stuff but he sells his book "Game Programming Patterns" (which is very good!) in the side bar. http://journal.stuffwithstuff.com/

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