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Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

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Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#101

Earlier quoted context omitted.

Hiya. Sorry, but you might not like what I have to say - I still hope that you read it all though. I doubt that this is the future. Maybe it is for a small number of people on HN, but outside of this site there's no way it's the future. You're amazed by this because it's the ultimate expression of the luxury of focus. Unfortunately whilst developers and artists get the luxury of focus, most other people don't. Most o…

Different products can target different segments of the market. The question is just whether this one is large enough to support something like the AVP

Absolutely. I was, if anything, trying to caution against assuming that the segment the poster was in was the whole of the market.

(Personally I think that the AVP market is too small for the modern Apple to care about, and I don't see similar products from competitors ever having the hype.)

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#102
post #35

Earlier quoted context omitted.

Sad thing is, the current hardware would be perfectly fine if Apple committed themselves on the software side at the level Valve does for the Steam Frame.

Valve hasn't committed to making a mixed reality computing platform, and Apple hasn't come out with a gaming VR headset. Neither company wants to directly compete.

Apparently Apple can't commit to making mixed reality either. If they're going to sell an inside-out headset, they should at least support the software people buy for it.

The "WebXR + iPad apps" library is very clearly a joke to most customers, especially at the price point Apple demands.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#103
post #90

Earlier quoted context omitted.

I said an interface, not a full blown computer. The idea would be to have a standard protocol so you can control the computer of your choice (which could run adless open source software) without having to touch a keyboard, look at a screen or use headphones/speakers. Obviously we'd have to legislate so that the kind of ad ridden stuff you mention is not allowed but that is a separate problem. I think it is interestin…

> I said an interface, not a full blown computer. does it matter? the moment my brain becomes a computer's peripheral (input and output alike), said computer can read from my brain and infer things I don't want it to infer. > The idea would be to have a standard protocol so you can control the computer of your choice good luck doing that without a regulatory push that's tenfold stronger than DMA. we are lucky to not…

> good luck doing that without a regulatory push that's tenfold stronger than DMA

The only way this would ever happen: Medicare and Medicaid

If they could require a baseline open standard to make a device eligible for reimbursement, then that could potentially sway the market.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#104
Not using an HMD regularly anymore but I'd like to ask other current/former XR devs- have you noticed any issues with your eyes/neck that you suspect could be tied to extensive time in-headset?

I am currently in physical therapy for some head/neck problems and I am realizing how much I had trained myself to _not_ use my peripheral vision. If I look at something, I turn my head so it's in the "sweet spot" of my vision rather than moving my eyes. I imagine this would only get worse with extended AVP usage due to the heavy use of eye tracking for control.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#105
post #63
post #28

Yes. I spend maybe half of the year (on average) away from home, traveling with my MacBook. I bought the Vision Pro to use as a portable display, and I’ve been extremely happy with it. I work in it about 8 hours per day whenever I’m away from my home office setup, and quite often even when I’m at home. Having an enormous virtual screen is not the only benefit, I also feel that the immersion helps my focus. It’s easie…

How is yor eyesight? Did it change?

I’ve worked in VR for a long time (including visionPro) and my eyesight definitely got worse. The most ironic thing to me is how iPhone has this screen distance warning telling you to move the screen further from your face while Vision Pro is literally an iPhone strapped to your face.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#106
post #63

Earlier quoted context omitted.

How is yor eyesight? Did it change?

I’ve worked in VR for a long time (including visionPro) and my eyesight definitely got worse. The most ironic thing to me is how iPhone has this screen distance warning telling you to move the screen further from your face while Vision Pro is literally an iPhone strapped to your face.

I was told the issue isn’t the physical distance of the screen to your eyes, but the distance of where your eyes are focusing? So in VR if you focus on an object a meter away it shouldn’t strain your eyes as much as a phone screen 10cm away? No idea if this is scientifically proven.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#107
post #66
post #28

Yes. I spend maybe half of the year (on average) away from home, traveling with my MacBook. I bought the Vision Pro to use as a portable display, and I’ve been extremely happy with it. I work in it about 8 hours per day whenever I’m away from my home office setup, and quite often even when I’m at home. Having an enormous virtual screen is not the only benefit, I also feel that the immersion helps my focus. It’s easie…

What will you do when your Vision Pro breaks? Looks like nobody is working on something that can replace it.

Plenty of companies are working on VR/AR. There are awesome options that are already more suitable for work than the Vision Pro is.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#108
post #58
post #28

Yes. I spend maybe half of the year (on average) away from home, traveling with my MacBook. I bought the Vision Pro to use as a portable display, and I’ve been extremely happy with it. I work in it about 8 hours per day whenever I’m away from my home office setup, and quite often even when I’m at home. Having an enormous virtual screen is not the only benefit, I also feel that the immersion helps my focus. It’s easie…

Have you tried a Quest 3 for similar purposes? Curious how they compare.

Quest3 simply don’t have resolution required for the qualitative jump to have displays in VR. when you can have same experience on a regular MacBook display, then better to use MacBook.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#109
post #41

I'm also curious. I bought the cheap alternative: XReal One Pro and… it is kind of as expected. It is a cheap alternative. Don't expect to use it for coding for several hours a day, in spite of what people keep saying. The optics are not up to it: there are imperfections in the lenses resulting in blurry areas of the screen, very visible as you move your head around. They are great for watching video, make for a fant…

Fellow Xreal One Pro owner here. I agree 100%. The One Pros do make for a fantastic travel accessory but when it comes to coding (or reading text in general) for longer periods of time, my eyes usually start hurting after 2-3 hours because text is not 100% sharp and there's a slight blurriness / Moiré effect. (Which is a real bummer because, posture-wise, wearing the glasses puts a lot less strain on my neck than loo…

The blurry areas are 100% optics. I can turn the glasses OFF and look through them and see some areas waving. Not something software can fix.

But overall, agreed. I am looking forward to future models from Xreal. I especially enjoy the fact that they don't pretend to push a whole computer, which I don't want. They generally demand much less of me than most products do. I am tired of products dictating what I can or cannot do.

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