I want a sort of civilization-but-for-countries. E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money th…
Ask HN: What game do you wish existed?
101–110 of 1001 posts
Re: Ask HN: What game do you wish existed?
#1022 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s.
3 - Civilization like civ 1 but updated with newer graphics/tech tree also the ability to be much more complex but only if you want to. Best part of the game imho was the exploration, simple but enjoyable tech tree and expansion. The new civ games are fun but take so much time to master and engage in.
4 - FPS that can be played in large scale format but doesn't reward 14 year old reflexes and levels the playing field for experience of older people.
Video games that are easily accessible, enjoyable and don't try and keep you on platform by wasting your time on meaningless accomplishments :D
Re: Ask HN: What game do you wish existed?
#103A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…
Re: Ask HN: What game do you wish existed?
#104Apex Legends has got some of the aspects that made T2 so great, especially if you play Valkyrie (Apex's only flying character), but the weapons are not as much fun and you're wasting too much time on looting.
Re: Ask HN: What game do you wish existed?
#105Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…
Re: Ask HN: What game do you wish existed?
#106A game version of Threads
You run a country in the run up to a nuclear war, decide on whether to attack first or wait and retaliate, survive in your bunker and get to run the county for the next 10 to 20 years
Like a long term version of Defcon.
Re: Ask HN: What game do you wish existed?
#107Re: Ask HN: What game do you wish existed?
#108Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…
The old Battlefront 2 also had a (simpler) form of this type of capital ship combat, where the bases were the ships and players would dogfight in space and attempt boarding actions.
Re: Ask HN: What game do you wish existed?
#109Re: Ask HN: What game do you wish existed?
#110- I'd like to see some some fully offline, single-player CCG/Deckbuilding RPGs in the style of the old Pokemon CCG Gameboy games. Balancing single-player card games is a lot easier than balancing multiplayer deck-builders, and I'd be fine with pixel-based top-down graphics (in fact I might even prefer them). RPG formats work well with CCGs; I want to run around and find rare cards in areas where my AI opponents have themed decks and gimmicks, and I want to be able to build a card collection and make little decks without worrying about microtransactions and online ladders. A nice little offline RPG with cards.
- I'd like to see more games (in general) of any genre experiment and iterate more with Breath of the Wild's weapon durability system. BotW pretty much single-handedly changed my mind on the potential of durability systems, and I think there's a lot of interesting things that could be done by designers who sit and really work through what made BotW's system work so much better than durability in a lot of traditional survival games. I think a lot of people glossed over (or criticized) what I think is possibly the most innovative part of BotW, so I'd love to see more games jump into that space and try to translate out those mechanics again in a way that players might understand or respond to better.
- I'd like to see some vaguely I-Spy or Where's Waldo games that are designed to be on some level passive backgrounds -- essentially games that are designed to be mostly pretty dioramas with a lot of stuff happening in them, where player interaction is more about just clicking things or seeing how they react to each other. I want a game that takes low resources that I can leave running on a Raspberry Pi or other low-power computer, hooked up to a monitor in my living room, where I can just occasionally walk past and spend maybe 3-minutes interacting with it. I want a game that is mostly a display piece, that captures the feeling of having a nice diaorma or animated scene, but where I can occasionally whenever I'm feeling bored or spacing out click on a few things and maybe hunt for some objects, possibly over the course of a week or two working through a list of hidden objects.