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Ask HN: What is something exciting you're working on?

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101–104 of 104 posts

Re: Ask HN: What is something exciting you're working on?

#101
I’m working on a free tool for job seekers. 1/ To protect them against not meaningful recruiters messages 2/ To help understand what values are important for them.

It will be called inbox.jobs. No central website but each user will have its own xyz.inbox.jobs and xyz@inbox.jobs email

Re: Ask HN: What is something exciting you're working on?

#103
post #96

I’m building a hosted data warehouse for different verticals. My goal is to target people interested in doing analysis, but acquiring data and setting up even datasette is too complex, especially if the data needs transformations to be easier to comprehend. Then I’m building that into a platform where people can fork any query, modify, and publish with their own analysis in order to build a portfolio. My first market…

For analytics sometimes SQL is not the best query language. In many practical scenarios analytic queries require looking at most rows of a dataset, but only at a few columns. This is what OLAP-like engines are built for. When you have these types of queries, the relational model ends up degenerating in a star schema with queries issuing a join for each data column on the first projection, and then a pass on that proj…

Fully agree with everything written here. I've spent way too much time window shopping different database technologies, which are varied and super interesting. For my little hobby project, I'm just using a few gigs of data and am sticking with Postgres to minimize complexity - PG is just such a great tool!

Since I have you here, what do you think about MADlib from Apache? Basic ML in SQL is really appealing - one of my objectives is to teach people analysis using SQL, and it'd be great to only need to develop that one skill (rather than "learn SQL and python"). https://madlib.apache.org/

Re: Ask HN: What is something exciting you're working on?

#104
post #97
post #33

https://veloren.net/ It's pretty wild that it's possible to make an open source 3D MMORPG where everything is procedurally generated and combat is in real time. That's a combination of words that shouldn't work.

Nice. How about cooperative gameplay? I get the combat appeal, but cooperation ala Minecraft can be truly appealing.

The only real gameplay is raiding and crafting for now. It is possible to build, but you have to be admin and the UX sucks, as it's not intended to be a gameplay mechanic
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