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Ask HN: How can I make a “kid's computer” today as good as an Apple II?

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101–110 of 244 posts

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#101
post #5

I think the problem here is that the world has moved on a lot since some of us kids were amazed at what we could make machines like an AppleII do with basic (and assembler and peek and poke). I remember being amazingly proud of myself for getting an ascii version of Space Invaders working. I could, as a 10 or 12 year old, make something for myself that kinda looked like and was way more fun (for me) to play that _lit…

Blender could be a good thing to get someone started in terms of programming. You can do things with it that you can't do easily with most other free or easily available software.

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#102
post #94

Former kid here, one of the toys my parents provided me with early on was Snap Circuits: https://www.elenco.com/brand/snap-circuits/ Not strictly programming-related per se, but they were a very educational toy. Messing around with these from a young age probably helped to cultivate an interest in electronics, how things worked, and later computing/programming.

My route to programming was through snap circuits. After I ran out of things to do with that I got an "Electronics Learning Lab" (highly recommend!). Then when I randomly met an Electronics engineering professor I was asking him for help building an adder iirc, and he told me about microcontrollers. I learned programming for them but got more hooked on the programming then the microcontrollers...

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#104
post #5

I think the problem here is that the world has moved on a lot since some of us kids were amazed at what we could make machines like an AppleII do with basic (and assembler and peek and poke). I remember being amazingly proud of myself for getting an ascii version of Space Invaders working. I could, as a 10 or 12 year old, make something for myself that kinda looked like and was way more fun (for me) to play that _lit…

> I genuinely don't think many kids these days want t6o spend time playing with there LOGO Turtle

To be fair, as a kid growing up in the 80s enamoured with BASIC, I didn't even want to play with the LOGO Turtle. It always seemed like the most boring thing you could do with a computer.

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#105
Yeah, I have this question myself a lot.

I thought I could just buy my kid an old C64 or ZXSpectrum, but those computers are just sooo slow and cumbersome now. They have the right spirit, but too nonstandard and weird in some ways. If you just want an environment to go over basic programming and doing sprite stuff, they can work.

One possibility is to get a raspberry pi kit that comes with a display and keyboard to where it is kinda like the old C64 experience. Depending on their age, make it a family activity. I doubt my kid would just go read on their own (at least now), but when I say it's reading time and sit down with them, it is usually an enjoyable activity. Start with Scratch and then later move to a Basic interpreter or Python. Programming is hard, but if they have little example text games to program and tweak, they'll pick it up little by little. To really learn, they'll have to keep at it (a few hours a week). It probably won't be super enjoyable at first, but eventually I bet they'll be happy once they can actually do stuff.

As far as Basic goes...Once you've taught them some basics (print statements, if-then, for loops, while loops, arrays), you can help them with creating easy games like tic-tac-toe, guess the number, a 3 room text adventure...etc. This will never be the dopamine hit that watching TV, social media, or playing Fortnite will be though unless they're really just into it.

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#108
post #19

Have you tried PICO-8? https://www.lexaloffle.com/pico-8.php Not a computer but I think embodies a lot of the open-ended creativity of the Apple II.

If OP wants to make game dev the focus, then PICO-8 or TIC-80 is the way to go. Their constraints are a good thing when you don't know what you don't know. With the asset pipeline built in, you don't get bogged down researching pixel editors and libraries for importing sprite sheets or map tiles. You can get things drawn on the screen satisfyingly FAST.

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#109
post #32
post #5

I think the problem here is that the world has moved on a lot since some of us kids were amazed at what we could make machines like an AppleII do with basic (and assembler and peek and poke). I remember being amazingly proud of myself for getting an ascii version of Space Invaders working. I could, as a 10 or 12 year old, make something for myself that kinda looked like and was way more fun (for me) to play that _lit…

Are you aware of Nintendo Game Builder Garage? [1,2] My youngest daughter was begging me to get this for her when it came out. She spent ages in earlier years trying to figure out doing stuff with the MIT Scratch offline editor. She's not super keen on text-based programming yet (my elder daughter is and solidly resists my typed FP propaganda in favour of hand-typed OO programming), but these kind of visual programmi…

I'm vicariously proud of your children :)

Out of curiosity, how old are they, and when did you start them on programming related stuff? I have a 5yo and 7yo boy. The older one is just starting to develop an interest in creating things, and recently took an unsuccessful (but still educational) stab at learning Blender.

Re: Ask HN: How can I make a “kid's computer” today as good as an Apple II?

#110
post #36
post #5

I think the problem here is that the world has moved on a lot since some of us kids were amazed at what we could make machines like an AppleII do with basic (and assembler and peek and poke). I remember being amazingly proud of myself for getting an ascii version of Space Invaders working. I could, as a 10 or 12 year old, make something for myself that kinda looked like and was way more fun (for me) to play that _lit…

My 7yo is absolutely thrilled by scratch on Lego Mindstorms Robot Innovator [1]. The physicality of it is engaging. Granted, I'm generally a very restrictive parent about mobile/console gaming. 1: https://www.lego.com/en-us/product/robot-inventor-51515

Restricting kids from the mobile games is like restricting kids from drinking vodka you have in your bar. Everyone should do it. Those things are not games they are whale seeking mind fucking drugs that no child should have to try and deal with.

Anyway school my kids are in uses older version of the inventor, librarian runs a class with that twice a week both my 8 and 6 year old LOVE IT. Meaning that is their topic of conversation and they remember which days they have it during the week.

Couple days ago 8year olds class had a bring your parent to school day so I did a presentation mentioning a game I hacked with a debugger as an ice breaker. Forget what I actually do for next 20 minutes all I was asked is how to hack Minecraft, how to hack some online game I don't know :o and not get caught. Blew my mind, teacher was looking sideways at me :)

Now I promised to compile a set or resource about modding Minecraft for the class. I am also thinking about setting up a website that kids can mess with using developer tool in the browser(super simple html with hidden "password" etc)

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